安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








When the UFP forms, all planets, except the homeworlds of the other members, fall under ther player's control (so Andoria, etc, remain AI controlled)...
Where as when forming an "alliance", which Stellaris calls a Federation, the AI will maintain control of their empire...
Thanks for your answer. In fact in the game i did in the past with ST : New Horizon, i just saw that i had control of the ships (didn't checked the homeworld), but personnaly i prefer
to not have all the ships/Planets from AI (perhaps by not forming a federation, but probably i will loose a lot of things that appears in Start Trek if you don't do a federation)
Taking over all but the homeworlds of UFP members is in fact based in canon... When an civilsation joins the UFP they retain the governance of their homeworld, but their other planets nominally fall under the democratic governance of the UFP, which is why you take over all their planets...
By the sound of it, what you want to do is choose the Now is not the time... option when prompted to Form the United Federation of Planets?, and just maintain the basic Federation/Alliance with the original founding members...
This prompt will continue to appear about every 2 in-game years, however, as it's scripted to ensure the player can form the UFP provided at least 3 of the original founders are still in a Federation/Alliance...