XCOM 2
Moddable Ruler Turns
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robojumper  [开发者] 2016 年 5 月 15 日 下午 2:11
Suggestions go here!
If you have any suggestions, feel free to post them here. Any update might change/break config files.
最后由 robojumper 编辑于; 2016 年 5 月 15 日 下午 2:11
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正在显示第 1 - 10 条,共 10 条留言
Adam d0ggg 2016 年 5 月 15 日 下午 6:16 
This is a bit off topic but I do not like that if you kill the 3 rulers that is it. You have great gear and are safe from the toughest enemies. It takes the edge away from the end game. I wish after killing the first three another random ruler can spawn. That way you are never safe.
TooCrispy 2016 年 5 月 16 日 下午 5:24 
A mod which aims on the Ruler armor. It's pretty cheap that you can use them like 2 times only in one mission. I'd like a mod which gives those armor abilities a cool down, so we can use them more often. For example: You use a ability ---- You wait 2 turns ---- You can use the ability again. Would be pretty awesome if you could do that.
最后由 TooCrispy 编辑于; 2016 年 5 月 16 日 下午 5:25
Juravis 2016 年 5 月 17 日 上午 9:48 
I have an idea. Instead of completely ignoring abilities for Ruler reaction, can you make them a % to fire? For example, if you use StandardShot, the ruler would have 33% chance to trigger a free reaction action. I think this is the best way to easily deal with this. If you implement this i will make a complete list of abilities we could put in the INI file and percentages.
Juravis 2016 年 5 月 17 日 上午 10:26 
I made a shortlist of abilities

http://pastebin.com/gJ0kGTti
robojumper  [开发者] 2016 年 5 月 17 日 上午 10:34 
@ADVENT Avenger

At that point i might just make this a core mod that does nothing on it's own and release other mods that change the chances.
Great suggestions tho.
最后由 robojumper 编辑于; 2016 年 5 月 17 日 上午 10:34
krj12 (Ken) 2016 年 5 月 17 日 下午 5:26 
Serafine 2016 年 7 月 6 日 上午 6:38 
Adjustable ruler abilities
(in addition to their normal abilities)

Rulers should get certain specific abilities (those of the X-Com soldiers or even new ones if you can come up with some),
best would be if you were able to give them any 1-6 abilities you wish (could be any X-Com, Psionic, Advent or Alien abilties that do not require specific animations), so you can create your very own challenge (or change it every time you re-play the game).


Suggestion example:
The Berserker ruler could have the Ever Vigilant and Covering Fire abilities (automatically goes into overwatch after move-only turn and can react to anything, not just movement), the Bladestorm ability (free melee attacks against everything moving into or out of his melee range) would also fit quite well.
最后由 Serafine 编辑于; 2016 年 7 月 6 日 上午 6:40
robojumper  [开发者] 2016 年 7 月 6 日 上午 6:45 
@Loa//GamingPrincess
Don't you think the rulers are already hard enough? Also, that would not really fit the scope of this mod. I suggest you ask ADVENT Avenger, he's your guy for exposing variables to the config, and he already has a mod for viper abilities.
http://psteamcommunity.yuanyoumao.com/profiles/76561198020772325/myworkshopfiles/
Serafine 2016 年 7 月 6 日 上午 6:51 
引用自 robojumper
Don't you think the rulers are already hard enough?
It would work in conjunction with modable ruler turns (ro rulers take regular turns mod). You could have customized rules that do not need to break the game core mechanics to be a challenge (they could be pretty scary with just the regular 2 actions per turn).
最后由 Serafine 编辑于; 2016 年 7 月 6 日 上午 6:53
JennyHime 2022 年 2 月 11 日 上午 9:54 
what about changing ruler reaction from being instant to just adding an extra action point to them for their next turn

that would still make them dangerous but at least you can burst them down and hope they try to escape instead of gravely wounding everyone who tries to fight them
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