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http://pastebin.com/gJ0kGTti
At that point i might just make this a core mod that does nothing on it's own and release other mods that change the chances.
Great suggestions tho.
http://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=667104300
Rulers should get certain specific abilities (those of the X-Com soldiers or even new ones if you can come up with some),
best would be if you were able to give them any 1-6 abilities you wish (could be any X-Com, Psionic, Advent or Alien abilties that do not require specific animations), so you can create your very own challenge (or change it every time you re-play the game).
Suggestion example:
The Berserker ruler could have the Ever Vigilant and Covering Fire abilities (automatically goes into overwatch after move-only turn and can react to anything, not just movement), the Bladestorm ability (free melee attacks against everything moving into or out of his melee range) would also fit quite well.
Don't you think the rulers are already hard enough? Also, that would not really fit the scope of this mod. I suggest you ask ADVENT Avenger, he's your guy for exposing variables to the config, and he already has a mod for viper abilities.
http://psteamcommunity.yuanyoumao.com/profiles/76561198020772325/myworkshopfiles/
that would still make them dangerous but at least you can burst them down and hope they try to escape instead of gravely wounding everyone who tries to fight them