XCOM 2
Moddable Ruler Turns
122 条留言
Swimmies 2019 年 12 月 14 日 下午 3:16 
good lord this mod has made my playthroughs with the ruler dlc far more enjoyable, thank you thank you thank you
Age 2018 年 10 月 11 日 下午 6:04 
WOTC works perfectly with this.

Dumb idiots who designed the game thinks it works, I think they're narcist pricks. One move and they move once, you cant change the rules like that. If you want that I want it to be a FPS instead, not a Slot Machine.
Remember Trampe ツ 2017 年 10 月 28 日 下午 1:15 
Ddoes this work with WotC dlc
Kintaro 2017 年 9 月 14 日 下午 6:54 
WOTC fine with that?
BlueRaja 2017 年 2 月 1 日 上午 6:16 
Would you mind posting those configs as separate mods? It's a lot more convenient to be able to just hit 'subscribe' to try it out, rather than having to fiddle around with config files.

I don't mind doing it myself, but since you did the work you deserve the glory.
BootsyFarnsworth 2017 年 1 月 30 日 上午 9:54 
This is awesome.
Juravis 2017 年 1 月 28 日 上午 10:54 
LW2 XComLW_Overhaul.INI 1.1

ALIEN_RULER_ACTION_BONUS_APPLY_CHANCE=25

This means that the Moddable Rulers Action: Rulers takes regular turns is no longer required? Put this to 0 and they'll act like other aliens.
Juravis 2016 年 10 月 16 日 上午 11:03 
Anything that doesnt cause damage or any kind of debuff/penalty on the opponent. Anything that disturbs the opponent. There are exceptions, I think tossing a smoke grenade counts but i'm not so sure when i think about it.
Juravis 2016 年 8 月 10 日 下午 11:38 
Quick update for DLC 3, add these to ignore.

+RISM_Info=(AbilityName=AbsorptionFields, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Repair, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Sacrifice, PerkName=none, EffectName=none, IgnoreChance=100)
+RISM_Info=(AbilityName=Overdrive, PerkName=none, EffectName=none, IgnoreChance=100)
Juravis 2016 年 7 月 17 日 下午 8:05 
By the way Ruler Reacts to Violence ignores Lightning Hands. This isn't a bug, it's a "feature". It's too fast to react to.
Juravis 2016 年 7 月 14 日 下午 2:08 
+RISM_Info=(AbilityName=NanoMedikitHeal, PerkName=none, EffectName=none, IgnoreChance=100)

This was missing I think
YggdrasilsSword 2016 年 7 月 14 日 下午 2:07 
Btw, there's one change I made to the config. Added "NanoMedikitHeal" as a non-violent action. Otherwise rulers would ignore drone heals and regular medkit heals, but attack if you specifically used a NanoMedkit. Not sure if this is missing from all the config files, or just the first one
YggdrasilsSword 2016 年 7 月 14 日 下午 1:43 
Really appreciate having this mod. In vanilla the Ruler Reactions were WAY over the top, getting a turn every time I move, blink, or scratch my head. Can't run away from them, can't get in position to attack... This is so much better! Currently using "react to violence" settings :)
Juravis 2016 年 7 月 10 日 上午 11:45 
Note: Airdrop is IMHO very strong, Rulers will react to you giving a grenade to anyone on your team even if it's technically non violent.
Juravis 2016 年 7 月 10 日 上午 11:44 
Rulers React To Violence (And Sometimes Overwatch) LW Perk Edition:

http://pastebin.com/evrYs1EU
Juravis 2016 年 7 月 10 日 上午 10:35 
It's on my to do list, that and the AWC abilities.
Tyranniac 2016 年 7 月 10 日 上午 10:25 
Alright, thanks for the help! ::)
robojumper  [作者] 2016 年 7 月 10 日 上午 7:37 
@Tyranniac
It works both.
Tyranniac 2016 年 7 月 10 日 上午 7:33 
I'm a little unclear on something - should I add the lines for the mod-specific actions to the config of your mod, or should I add an XcomRISM.ini to the mod that adds the new actions and do it there instead?
robojumper  [作者] 2016 年 7 月 10 日 上午 5:41 
@Tyranniac
I see. From the technical side they are compatible, but you are right - the presets will probably not include modded abilities, so that the rulers will trigger on abilities from perk pack that cost action points.You can include your own lines to the config, the second pinned discussion has information on the syntax.
Maybe ADVENT Avenger has time to update the presets.
Tyranniac 2016 年 7 月 10 日 上午 5:33 
The Perk Pack adds a lot of new actions that soldiers can perform, actions that I assume this mod doesn't account for. Could I for example add modded actions to the config or does it only allow for vanilla actions? Sorry if this is a stupid question, and thanks for the mod ::)
robojumper  [作者] 2016 年 7 月 10 日 上午 12:36 
@Tyranniac
I don't think Perk Pack does anything with rulers, so I guess they are compatible.
Tyranniac 2016 年 7 月 9 日 下午 6:30 
Is this compatible with the Long War Perk Pack?
Juravis 2016 年 7 月 6 日 上午 10:34 
@robojumper In my Aliens Overwatch Mastery mod I gave Viper King Shadowstep and also to the Archon King Lightning Reflexes in the config file. Its why i didnt feel it was that powerful to just let them not react to it.
robojumper  [作者] 2016 年 7 月 6 日 上午 10:31 
@ADVENT Avenger
"fixed" lol. Did you make a mod to expose ruler abilities to the config yet?
Juravis 2016 年 7 月 6 日 上午 10:29 
This can also be fixed by keeping the original "Reacts to violence" mod and just giving rulers Shadowstep... ;)
Juravis 2016 年 7 月 6 日 上午 10:24 
Here's a separate version.

Let's call it "Rulers React to Violence and Sometimes To Overwatch". It's not pretty but it will do.

http://pastebin.com/pkBfEG4L
Juravis 2016 年 7 月 6 日 上午 10:19 
Make it interesting. Put a 50% chance on Overwatch in "Rulers React to Violence" if you want a fix that's not too obtrusive. You'll have to also update Long Watch, etc.
Lepuroid 2016 年 7 月 6 日 上午 10:05 
Hey again. I've figured out some strange behavior with the first preset. It allows to put soldier on overwatch if this soldier is out of sight for the ruler. So this situation allows to lure the ruler with one non atacking soldier for the overwatch fire of the others. Pretty close to 1 turn for both sides per round and this makes rulers too easy.
P.S. Currently I've just unchecked 2nd DLC in steam for the ironman legend run :jarhead:
robojumper  [作者] 2016 年 7 月 6 日 上午 9:48 
@Imperator1125
It allows you to change the way rulers get their actions. With the two presets in the description, one prevents the action if the ability isn't hostile, the other one has lower activation chances for non-hostile abilities. The third link is a link to a mod that gives rulers normal turns, it requires this mod.
Imperator1125 2016 年 7 月 6 日 上午 9:44 
Forgive my ignorance but what does this mod do exactly?
Lepuroid 2016 年 7 月 3 日 上午 5:22 
That would be truly great, if you could.
robojumper  [作者] 2016 年 7 月 3 日 上午 5:20 
@Masque
I could probably include that option, but updating the mod would reset people's config and I don't want that. If you only want that feature, I might make a second mod that does only that (but would be incompatible with this one).
Lepuroid 2016 年 7 月 3 日 上午 5:09 
I've just thought that evac action is becoming available when unit is inside the zone, so there must be a trigger to differ it from all other moves. Honestly, it's the only thing I don't like - you just can't escape when you are not ready to fight.
robojumper  [作者] 2016 年 7 月 3 日 上午 5:05 
@Masque
Not using the current implementation. Interesting idea nonetheless.
Lepuroid 2016 年 7 月 3 日 上午 5:01 
Is it possible to turn off just one situation? Just the moving soldier to the evac zone.
Trooper 2016 年 7 月 1 日 上午 3:32 
Thank You
robojumper  [作者] 2016 年 7 月 1 日 上午 3:15 
Replace everything in the XComRISM.ini
Trooper 2016 年 7 月 1 日 上午 2:36 
How do i copy and paste the ini? should i remove the XCOMRISM? or paste the contents inside the XCOM RISM?
Juravis 2016 年 6 月 30 日 下午 2:21 
Jesus thank god, the DLC is unplayable without this
Jewels 2016 年 6 月 30 日 下午 2:20 
It worked, Thank you
robojumper  [作者] 2016 年 6 月 30 日 下午 2:11 
I have no idea. I'd have to redownload Alien Hunters to check everything.
Jewels 2016 年 6 月 30 日 下午 2:10 
no... would that really work, the game doesn't say it is missing
robojumper  [作者] 2016 年 6 月 30 日 下午 2:08 
Have you tried turning it off and on again?
Jewels 2016 年 6 月 30 日 下午 2:08 
This is broken due to Shen's Gifts :(
Juravis 2016 年 6 月 23 日 下午 4:13 
I didnt put Icarus Jump in "React to Violence".

If you want you can add:

+RISM_Info=(AbilityName=IcarusJump, PerkName=none, EffectName=none, IgnoreChance=100)

And

+arrFreeActionsToNotIgnore=IcarusJump

So the ruler will react only if the ability is free.
Juravis 2016 年 6 月 23 日 下午 3:21 
Not my mod, it's Robo's. I just made an INI file for it!
robojumper  [作者] 2016 年 6 月 23 日 下午 3:04 
@Alphad0g
Yes, copy paste exactly one of them, overwriting anything that is by default in XComRISM.ini
Alphadog 2016 年 6 月 23 日 下午 3:01 
hey ADVENT Avenger. Great mod. been hoping for a mod that basically rebalances the Alien Hunter dlc's ridiculously OP bosses. I like the fact this is basically a tiny nerf, and that it'll still be challenging, but maybe at least now, I can actually beat them w/o having to reload saves a dozen times. Quick question though: my understanding is subscribing isn't enough and will not edit the game files, but rather, I have to copy paste either one of the two .txt files in the links above to the steamapps\workshop\content\268500\683977672\Config\XComRISM.ini file, correct? Thanks.
Zenteck 2016 年 6 月 16 日 下午 2:56 
Thanks for the mod and configs you two. Rulers should be tough, I get that. But not even being able to take positions for the fight without getting stomped is ridiculous. Anything less than a perfect overwatch trap and you're dead.