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Cheers
Thank you for the comment,
the spawner script should automatically despawn any nearby vehicles, I've tested it and it should work. If it doesn't I'll dig a bit deeper into the issue.
Hi,
copy the vvs folder from my mission into the root folder of your mission.
i bound the init of the vvs to the laptop in front of the player with:
"this addAction["Virtual Vehicle Spawner",VVS_fnc_openVVS,["VVS_all_1","Air"]];"
just copy this into the "init" field of any object.
Create a marker with "vriable name": VVS_all_1
this is where the vehicles will spawn
you can edit the configuration.sqf in the VVS folder to suit your needs.
hope this helps