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Not currently, no. It was never my intention for players to attempt to gain a 75% experience reduction through temple spam anyway. The hero that could potentially reach it would be a high level Monk since Wisdom is their primary attribute.
I'm not sure if you're asking whether or not I'll include such a feature, or asking if such a feature is possible. I don't think it's something I'd include in the mod, but it certainly is doable.
That is indeed possible. It just requires using the same attribute given to Healer's when they are in the process of returning back to life and apply it to other units you want to have collision removed from. When Healer's are in ghost-form, they can pass through other objects without collision. I think a good way to use this attribute would be to have it apply to any minion units to allow for better kingdom traffick in case you have a lot of Priestesses or Cultists.
It's possible, though the biggest limitation to that is UI support. I could add an additional building that can be built for each of the races to the Build List and set the non-human races as their training options, but a lack of UI support means that it'd be tricky to navigate. Being unable to set build options in the editor is the main problem when it comes to things like this.
With the way the modding tools currently are, it wouldn't be possible to create an actual Monster Kingdom style mod that wouldn't look clunky and haphazard. I don't think it'd flow well if it were player-controlled since there is no ability to change the UI currently, but it could be something that I could introduce as a neutral or enemy faction for the time being.
Well, I don't think they're very wise since they managed to render themselves unto extinction by the time Majesty 2 comes around. Though I guess 2 is critically low, even for Gnomes. I'll adjust it a bit, but I don't think their characters present themselves as being wiser than Dwarves. Elves maybe, but Dwarves is stretching it.
they was wise enough not to sell out for sequel? :D
i see them wise as dwarfs or close to their wisdom. they simply are more ascetic/shy and don't like to demonstrate their abilities as dwarfs do.