安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'll look into the cause, but it would help to know if it was in freestyle and which settings were chosen. If it was a quest, then which quest?
Game seems to just lock up randomly too for some reason... Not sure why I cant find anything specific that looks wrong or out of place.
The Flag system is something I'm taking a closer look at. If you can remember the freestyle settings you used, that would help me figure out what might be causing crashes/errors.
Game: Freestyle
Starting set: champions of discord
Enemy forces: wild expanse
wandering monsters: harpies
Special event 1: treasure
Special event 2: Veteran Heroes
Victory conditions: eliminate all foes
Landscape: D'Tar-Mordin
Starting Gold: 30,000
When crash happened:
Buildings:
Lvl 2 Marketplace (was upgrading to lvl 3 when happened)
Wizards Guild: lvl 2 (maybe upgrading to 3)
Bank
Palace lvl 2
2 temple fervus (1 lvl 1 upgrading to lvl 2, another lvl 2)
Warriors guild
Library
Heroes:
6 Cultists
2 Wizards
Other mods on:
Better Bazaar
Better Mausoleum
Improved Tax Collector
Improved Guards Plus
Day: 3
When it crashed I was: Just about to click on Temple of Fervus but had nothing clicked on left panel.
I hope this helps!
Template for others to use:
Crash:
Game:
Starting set:
Enemy forces:
wandering monsters:
Special event 1:
Special event 2:
Victory conditions:
Landscape:
Starting Gold:
Buildings:
Heroes:
Other mods on:
Day:
When it crashed I was:
Game: Freestyle
Starting set: champions of discord
Enemy forces: Enchanted Forest
wandering monsters: Harpies
Special event 1: treasure
Special event 2: Veteran Heroes
Victory conditions: eliminate all foes
Landscape: D'Tar-Mordin
Starting Gold: 30,000
Buildings:
Bank
Wizards guilds lvl 2
Marketplace lvl 3
2 temple of fervus both lvl 3
Blacksmith (being built)
Magic Bazaar (just upgrading to lvl 2)
Royal Gardens
Gazebo
Warriors guild
Heroes:
8 cultists
3 wizards
Other mods on: N/A
Day: 5
When it crashed I was: Just looking at my Magic Bazaar which was just upgrading.
Also this mod seems to cause the game to crash, a lot
- Heroes ignores exploration flags. It says heroes following the quest, but they prefer to do others quests.
Call Sequence was:
$General_Task_Cycle( (),Wizard#139)
$Search_For_Task( (), Wizard#139)
$combat_wandering_packet(false, Wizard#139) - line
195: Tried to get attribute "Total_Monster_List" from a non-existent agent.
I have no idea what any of this means, but hopefully it'll help out.