Garry's Mod
nZombies - A Nazi Zombies Gamemode [Content Pack]
NPC replacement/adding system
do you still plan to add it?
< >
Se afișează 1-6 din 6 comentarii
Zet0r  [dezvoltator] 4 mart. 2018 la 6:47 
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
xCeezyx 5 mart. 2018 la 21:50 
Postat inițial de Zet0r:
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
do you know any config that have custom npcs if there are any
Editat ultima dată de xCeezyx; 5 mart. 2018 la 22:10
Zet0r  [dezvoltator] 6 mart. 2018 la 8:19 
I don't know of any, no
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Zet0r  [dezvoltator] 10 mart. 2018 la 4:06 
Postat inițial de XPEHO3ABPycPekc:
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Nope, not myself. Plan is to support them and let it be up to the community to add them (where others can then use them, and if you load a config with a non-existant one, you can replace it with the mismatch system)
And another one question: will you add some teleporters and other stuff? (like craftable weapons, ect)
< >
Se afișează 1-6 din 6 comentarii
Per pagină: 1530 50