Garry's Mod

Garry's Mod

nZombies - A Nazi Zombies Gamemode [Content Pack]
xCeezyx 3. mar. 2018 kl. 20:31
NPC replacement/adding system
do you still plan to add it?
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Zet0r  [udvikler] 4. mar. 2018 kl. 6:47 
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
xCeezyx 5. mar. 2018 kl. 21:50 
Oprindeligt skrevet af Zet0r:
Yes. It's partially already there, but a pretty hard to use version. I plan on rewriting the zombie base to be easier to add, then make it possible to design your own "wave presets" that let you define what NPCs spawn when.
do you know any config that have custom npcs if there are any
Sidst redigeret af xCeezyx; 5. mar. 2018 kl. 22:10
Zet0r  [udvikler] 6. mar. 2018 kl. 8:19 
I don't know of any, no
XPEHO3ABPycPekc 8. mar. 2018 kl. 18:23 
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Zet0r  [udvikler] 10. mar. 2018 kl. 4:06 
Oprindeligt skrevet af XPEHO3ABPycPekc:
Will you ad some new minibosses (Like brutus, Napalm zombies etc)
Nope, not myself. Plan is to support them and let it be up to the community to add them (where others can then use them, and if you load a config with a non-existant one, you can replace it with the mismatch system)
XPEHO3ABPycPekc 10. mar. 2018 kl. 17:31 
And another one question: will you add some teleporters and other stuff? (like craftable weapons, ect)
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