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回報翻譯問題
Love this new enemy so damn much. Very interesting and unique. I'm currently playing a Legend campaign with a bunch of other difficulty mods (More Mission Types, LWS Alien Pack, ABA2, All Pods Active, etc), and with my own ini tweaks to the game, it's challenging, but still manageable.
My question is this: If I literally want the RiftKeeper MkII to be able to rift in a Sectopod escorted by 5 Archons, what would I need to write in the XComMissions.ini?
I've understood that whatever I define here, I then have to tell the Keeper to use it in the XComRiftKeeper.ini, but I'm not knowledgeable in how to alter the mission parameters. Any help would be great.
Thank you for such an excellent enemy unit!!
Hi Kexx!
The easiest way to achieve what you want is probably to edit the encounters in the XComMissions.ini in the folder of the Riftkeeper mod (no editing of the XComRiftkeeper.ini needed) (\steamapps\workshop\content\268500\653666446\Config). In this file you find several encounters with names/ids like "RGeasy_[monstername]", "RG_OPNx2_WithTerror" and "RG_OPNx3_WithTerror". These are the encounters the riftkeeper normally uses by default. RGeasy-encounters get used for small rifts, these can be used very often and contain only one easy enemy. "RG_OPNx2_WithTerror" and "RG_OPNx3_WithTerror" are larger groups that can countain a larger variety of enemies.
Now to the things you want to do:
Editing the encounters "RG_OPNx2_WithTerror" and "RG_OPNx3_WithTerror" is straightforward. If you also want to tinker around with the easy encounters ("RGeasy_[monstername]") you should copy the lines LeaderInclusionExclusionCharacterTypes and FollowerInclusionExclusionCharacterTypes entries of the other encounters so the game correctly uses the MaxSpawnCount values.
I would also advise you to save any changes you make. If you are subscribed to this mod, any ini changes you make get overwritten if the mod autoupdates via steam. While I consider this mod complete and dont intend to release any more updates, you never know what the future brings ;).
Thank you for your help, I'll make these changes right now!