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报告翻译问题
I seriously hate what weapon attachments do to the game so much (repeaters and hair triggers are the worst, but the rest are bad as well) that I never use them anymore.
I just treat them as "advent tech scraps we can't use for anything, but can make money of at the black market". PCSes get the same treatment because anything that allows you to stack aim for free is bad game design.
Do that and install the mod "Reload Ends Turn" if you want the game to be interesting to play again.
Thank you.
"
This is the funniest shit
There already are two versions of the Riftkeeper, one's literally called Riftkeeper Mk II
Excellent mod!!
Thanks again for one of the best mods in the entire workshop!!
Thanks!
with the expansion coming are you planning on updating your old mods to work, even the non LW2 mods? Your Rift keeper is one of my favorites, one of the reasons I am asking.
THANKS!
It was successful in every other way, and I found a work around--I did a save AFTER it entered stasis but before its turn and it successfully exited stasis and proceeded as normal afterward. Thanks for the idea to kill it via console if it happens again and that work around doesn't work again!
To be honest I didn't think it was a bug. I didn't check back here for the beacon's planned behaviour and so assumed things were working as designed. Like a Terminator-style rift where some equipped items don't make it through the portal. Regardless, having an extra trooper on the last mission is a real boon, armour or not.
What was the issue with Stasis? I've used these guys in a couple of campaigns now and no problems leap out at me from my recollections of the Riftkeeper's use of Stasis.
There is also a LW2 Version now! Link: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=898410224
Thx...
Waiting the LW2 version..
:D
So, i will wait for the LW2 compatible version because i think the Riftkeeper is very owesome for the "Boss" enemy.
use this mod with LW2 and launch "0%" mission , the enemy numbers is not "Heavy" or avove enemy activities but only "Extremely Light" numbers.
i doubt some enemy spawning mechanism in this mod conflict against LW2 alien activity system ?
Just checked the screenshot I took, had 103 enemies surrounding me by turn 15 :D
Killed 53 before all my troops died. Saved 1 civilian. Mission "Complete".