XCOM 2
New Armors
Powercore2000  [udvikler] 10. apr. 2016 kl. 23:57
Pet Projects/Long Term Ideas
Here are some of the long term ideas/goal i had in mind for this mod, let me know what you guys think:


1.A teir 4 set of armor, with a new tech to research and everything(but possible balancing issues of leaving the commander a too OP or too expensive to warrent it)

2.Reimplmenting mechs somehow, through maybe a new class, a new room to build and making exclusive armor/weapons for that class(A MASSIVE, undertaking and seems like it should be in a new mod all together, plus balancing)

3.Trying to make a flight ability for armors, but again, massive undertaking and flailing would occur.
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DabHand 11. apr. 2016 kl. 7:37 
1. If you make the EU armour mods a pre-req of this mod then you can lock to some of those models to represent yor new tier. Would suggest that any tier or additional armors have to be made individually. That would help address your OP/cost concerns and should be natively supported as the game already requires some armours to be made individually.

2. Seperate mod for sure. Have you checked out the playable advent (MEC), l'm sure they have learned lots trying to get that working.

3. I wonder if there's any support for TRUE flying i this game. The archangel only 'flies' as a set piece of pinions, the rest of the time it hovers (may as well have invisible legs). Seems suspect that there are none of the native flying aliens we saw in XCOM 1, so l would say this could be a massive undertaking (and flailing).
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