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I do not want to wait until they are whatever level to change their colors.
And more to come. But let's get it working again first :)
I have no intention of changing the requirements to build higher tier armors, other than balance tweaks.
Some of the ideas I have that may or may not get implemented, it's still too soon to tell:
* Each 3 tier armor is slightly unique coming with a random perk assigned to it (for a list of perks that make sense)
* Color code health bars to show health from armor vs. normal health (may become a separate mod)
* Stealth armor, with a lower detection radius, higher movement and a grappling hook, but sacrifices protection.
* Hazmat armor, which makes you immune to nearly everything (fire/acid/poison/explosive damage) but suffers aim and stealth penalties.