Team Fortress 2

Team Fortress 2

Reboots
HIMothy Chalamet 2016 年 3 月 1 日 下午 2:14
NOT A COSMETIC?
I'm thinking that these "rocket boots" could be good mobility tool. It would probably replace the shotgun or pistol, sacrificing combat for utility.

- heavy (around 15% slower regular walking speed) jump height would stay the same, sacrificing vertical mobility for vertical mobility makes no sense

-boost power drawn from metal reserve (probably around 3 or 4 units per second)

Total vertical height would probably only be about half the height of the average character model (waist high), just enough to make it onto ledges a bit higher than the average crouch jump.

What would actually be the most useful application for this tool would be ledge recovery. This tool could help save an engie from falling off a cliff or negate falling damage at the expense of his metal reserves. While the vertical power of the tool is mediocre, the tool's horizonal speed would be equal to that which an engie leaves the ground.
(EX: launched by a rocket = fast, jump = slow)

Aerial control would be similar to blast jumping (rocket/sticky) or surfing on an enemy rocket, but your fall would be slowed by using your boost.

However, the more you use your boots, the less metal you have for buildings. Making it back to the ledge may cost you your entire reserve, but hey you're still alive! Just find an ammo pack!


Thanks for reading all this btw
最后由 HIMothy Chalamet 编辑于; 2016 年 3 月 3 日 下午 1:21
< >
正在显示第 1 - 15 条,共 23 条留言
Cap'n Ray 2016 年 3 月 1 日 下午 3:45 
"Thanks for reading all this btw"

Np man and I'd love to see these!
Gamer_X 2016 年 3 月 2 日 上午 4:54 
hmm, interesting idea. Engie really need more secondary weapons
bootstrap925 2016 年 3 月 2 日 下午 7:12 
if it does get put not as a cosmetic id put it in the secondary.
Yellow-Bear 2016 年 3 月 2 日 下午 8:12 
wait about a cosmedic mode AND a wepon mode
гнида 2016 年 3 月 3 日 上午 3:20 
why not?
You can make this robot glove like PDA instrument. Why not?
Alpha Omega42 2016 年 3 月 3 日 下午 12:47 
i posted stats for the HALE 9000, the metal hand that fits with those boots,
i think it isng a good idea to replace this weapon with the PDA,
it should a be primary weapon, because you always need a pda to build sentries and teleporters...
Why a primary? because the base jumper is one for demo... maybe... hum, you'll see why

stats :
+primary fire: Engineer jumps both legs forward, and makes his boots explode ( does not destroy)
costs 40 ammo, deals around 40 damages, knockbacks the engi and his enemy
+secondary fire: let engi fly slowly up, -70 metal per sec
HIMothy Chalamet 2016 年 3 月 3 日 下午 1:28 
i posted stats for the HALE 9000, the metal hand that fits with those boots,
i think it isng a good idea to replace this weapon with the PDA,
it should a be primary weapon, because you always need a pda to build sentries and teleporters...
Why a primary? because the base jumper is one for demo... maybe... hum, you'll see why

stats :
+primary fire: Engineer jumps both legs forward, and makes his boots explode ( does not destroy)
costs 40 ammo, deals around 40 damages, knockbacks the engi and his enemy
+secondary fire: let engi fly slowly up, -70 metal per sec
Lunging at people with your feet out sounds fun, but it doesn't fit the engineer's playstyle very well. The boost cost being -70 metal per sec would barely give you any lift and leave your metal empty most of the time, so building anything would be impossible unless you never even use it. Engineer as a class always revolves around building constuction, a weapon that makes that not viable or incredibly hard wouldn't work or even be accepted by Valve. While I'm glad you gave your feedback, you can't just make up stats that sound cool, your have to make stats that fit the class they're used by.
Artonr 2016 年 3 月 4 日 上午 4:38 
it makes no sense, I like the cosmetic idea
Alpha Omega42 2016 年 3 月 4 日 上午 9:03 
引用自 the Fecal Phantom
i posted stats for the HALE 9000, the metal hand that fits with those boots,
i think it isng a good idea to replace this weapon with the PDA,
it should a be primary weapon, because you always need a pda to build sentries and teleporters...
Why a primary? because the base jumper is one for demo... maybe... hum, you'll see why

stats :
+primary fire: Engineer jumps both legs forward, and makes his boots explode ( does not destroy)
costs 40 ammo, deals around 40 damages, knockbacks the engi and his enemy
+secondary fire: let engi fly slowly up, -70 metal per sec
Lunging at people with your feet out sounds fun, but it doesn't fit the engineer's playstyle very well. The boost cost being -70 metal per sec would barely give you any lift and leave your metal empty most of the time, so building anything would be impossible unless you never even use it. Engineer as a class always revolves around building constuction, a weapon that makes that not viable or incredibly hard wouldn't work or even be accepted by Valve. While I'm glad you gave your feedback, you can't just make up stats that sound cool, your have to make stats that fit the class they're used by.

sorry, i was late on something, i do agree that -70 per sec is too much
so we can just add an ammo bar that can be refilled from dispensers only
also, a jetpack idea was posted so many times... you can't avoid it.
i think this skin is my favorite
SimpleFella_ 2016 年 3 月 7 日 上午 9:35 
these boots could be the engineers version of the gunboots! making sentry jumping a little less of a pain! but your stat idea is intresting and could bring in a new concept into the class!
Alpha Omega42 2016 年 3 月 7 日 上午 10:23 
引用自 OrdinaryJoe_
these boots could be the engineers version of the gunboots! making sentry jumping a little less of a pain! but your stat idea is intresting and could bring in a new concept into the class!

So, tell me...
how do you sentry jump if this is a secondary?
最后由 Alpha Omega42 编辑于; 2016 年 3 月 7 日 上午 10:23
TheCyanMan 2016 年 3 月 7 日 下午 3:59 
Flying seems a bit OP (Can you imagine if engineers had a super-easy way to all of those hard-to-attack sentry spots?

I'd like to see is as;
Pros: Hauling buildings does not reduce movement speed
+25% Resistance to blast damage (As an engi main, I know how much we all HATE blast damage)
Cons: Replaces a valuable secondary slot (Which means little to no personal defense if you're a Rescue Ranger)
-25 Max metal reserves. (Those boots don't build themselves!)

Seeing as this weapon is pretty much designed to be used in MVM, I think these stats are pretty good. (I mean how many times is your sentry left abandoned to be blown up because it can't protect you from a gaint soldier?)

Therefor, it can be upgraded to reclaim 1 metal per robot killed. (Sure, it likely won't offset the cost to reload it, but you'll be able to stay with, and defend, your sentry for longer).
SimpleFella_ 2016 年 3 月 7 日 下午 10:13 
引用自 OrdinaryJoe_
these boots could be the engineers version of the gunboots! making sentry jumping a little less of a pain! but your stat idea is intresting and could bring in a new concept into the class!

So, tell me...
how do you sentry jump if this is a secondary?
now that you mention it... *facepalm* don't know really
最后由 SimpleFella_ 编辑于; 2016 年 3 月 7 日 下午 10:14
Stagnant 2016 年 3 月 8 日 下午 12:49 
we need this!
[Sinner Aeon] 2016 年 3 月 8 日 下午 6:23 
引用自 Digiboy62
Flying seems a bit OP (Can you imagine if engineers had a super-easy way to all of those hard-to-attack sentry spots?

I'd like to see is as;
Pros: Hauling buildings does not reduce movement speed
+25% Resistance to blast damage (As an engi main, I know how much we all HATE blast damage)
Cons: Replaces a valuable secondary slot (Which means little to no personal defense if you're a Rescue Ranger)
-25 Max metal reserves. (Those boots don't build themselves!)

Seeing as this weapon is pretty much designed to be used in MVM, I think these stats are pretty good. (I mean how many times is your sentry left abandoned to be blown up because it can't protect you from a gaint soldier?)

Therefor, it can be upgraded to reclaim 1 metal per robot killed. (Sure, it likely won't offset the cost to reload it, but you'll be able to stay with, and defend, your sentry for longer).

This.... is the best idea in my opinion I love it gg
< >
正在显示第 1 - 15 条,共 23 条留言
每页显示数: 1530 50