Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








Np man and I'd love to see these!
You can make this robot glove like PDA instrument. Why not?
i think it isng a good idea to replace this weapon with the PDA,
it should a be primary weapon, because you always need a pda to build sentries and teleporters...
Why a primary? because the base jumper is one for demo... maybe... hum, you'll see why
stats :
+primary fire: Engineer jumps both legs forward, and makes his boots explode ( does not destroy)
costs 40 ammo, deals around 40 damages, knockbacks the engi and his enemy
+secondary fire: let engi fly slowly up, -70 metal per sec
sorry, i was late on something, i do agree that -70 per sec is too much
so we can just add an ammo bar that can be refilled from dispensers only
also, a jetpack idea was posted so many times... you can't avoid it.
i think this skin is my favorite
So, tell me...
how do you sentry jump if this is a secondary?
I'd like to see is as;
Pros: Hauling buildings does not reduce movement speed
+25% Resistance to blast damage (As an engi main, I know how much we all HATE blast damage)
Cons: Replaces a valuable secondary slot (Which means little to no personal defense if you're a Rescue Ranger)
-25 Max metal reserves. (Those boots don't build themselves!)
Seeing as this weapon is pretty much designed to be used in MVM, I think these stats are pretty good. (I mean how many times is your sentry left abandoned to be blown up because it can't protect you from a gaint soldier?)
Therefor, it can be upgraded to reclaim 1 metal per robot killed. (Sure, it likely won't offset the cost to reload it, but you'll be able to stay with, and defend, your sentry for longer).
This.... is the best idea in my opinion I love it gg