Garry's Mod

Garry's Mod

NPC Weapons - True Firepower Unleashed
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xyzzy  [开发者] 2016 年 2 月 25 日 上午 3:03
Suggestions, Questions, Bugs? Post it here!
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正在显示第 1 - 15 条,共 156 条留言
Cyanith 2016 年 2 月 25 日 下午 2:46 
When the rpg explodes on an npc, i got this error

[ERROR] workshop/lua/autorun/sh_vnt_npcg.lua:181: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. v - workshop/lua/autorun/sh_vnt_npcg.lua:181
3. unknown - lua/includes/modules/hook.lua:84

4214914124 2016 年 2 月 25 日 下午 5:19 
The muzzle flashes are oversized.
xyzzy  [开发者] 2016 年 2 月 25 日 下午 5:27 
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
4214914124 2016 年 2 月 25 日 下午 5:35 
引用自 xyzzy
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
Alright then, thanks for replying.
Katz 2016 年 2 月 25 日 下午 5:37 
whenever an npc is killed by one of these weapons, their ragdoll goes a bit too far back.
also, sometimes the npcs fire these when they're holding their weapons down.
xyzzy  [开发者] 2016 年 2 月 25 日 下午 5:40 
引用自 Katz
whenever an npc is killed by one of these weapons, their ragdoll goes a bit too far back.
also, sometimes the npcs fire these when they're holding their weapons down.
NPCs firing the weapons while pointing them down is actually intended, as my intention was to make the NPCs shoot as fast as possible. Otherwise, NPCs don't really like to shoot that often.
xyzzy  [开发者] 2016 年 2 月 25 日 下午 5:41 
引用自 Carlton Banks
引用自 xyzzy
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
Alright then, thanks for replying.
The bug might have been fixed, since it's hard to reproduce I'm not sure but it should be.
4214914124 2016 年 2 月 25 日 下午 5:45 
Whenever an RPG Rocket hits an strider directly, the game crashes.
Also, yes, the muzzle has been fixed.

Fixed!
最后由 4214914124 编辑于; 2016 年 2 月 25 日 下午 6:15
xyzzy  [开发者] 2016 年 2 月 25 日 下午 5:56 
引用自 Carlton Banks
Whenever an RPG Rocket hits an strider directly, the game crashes.
Also, yes, the muzzle has been fixed.
The game should no longer crash on rockets hitting Striders.
4214914124 2016 年 2 月 25 日 下午 6:22 
Another one.
When an NPC is running, they still fire their weapon.
xyzzy  [开发者] 2016 年 2 月 25 日 下午 6:41 
引用自 Carlton Banks
Another one.
When an NPC is running, they still fire their weapon.
This is intended behavior right now.
4214914124 2016 年 2 月 25 日 下午 8:05 
引用自 xyzzy
引用自 Carlton Banks
Another one.
When an NPC is running, they still fire their weapon.
This is intended behavior right now.
I mean they still hold their weapon down as they're firing, aren't they supposed to hold it up?
xyzzy  [开发者] 2016 年 2 月 25 日 下午 8:11 
引用自 Carlton Banks
引用自 xyzzy
This is intended behavior right now.
I mean they still hold their weapon down as they're firing, aren't they supposed to hold it up?
I know what you mean, unfortunately I can't force the NPCs to hold their weapon up as they run.
xyzzy  [开发者] 2016 年 2 月 25 日 下午 8:24 
引用自 Carlton Banks
引用自 xyzzy
I know what you mean, unfortunately I can't force the NPCs to hold their weapon up as they run.
Ah, alright then, also one suggestion is to make gunships and hunter choppers being able to be killed by bullets.
I have tried, however bullets will actually go through Helicopters so you can't tell if it got hit or not. That is also why RPG rockets will also go through Helicopters.
4214914124 2016 年 2 月 25 日 下午 8:30 
引用自 xyzzy
引用自 Carlton Banks
Ah, alright then, also one suggestion is to make gunships and hunter choppers being able to be killed by bullets.
I have tried, however bullets will actually go through Helicopters so you can't tell if it got hit or not. That is also why RPG rockets will also go through Helicopters.
I tested it and it got hit, I'm guessing its showing it got hit but it actually didn't?
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