Arma 3
3den Enhanced
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ZEUS 3. apr. 2024 kl. 16:58
Add GunLight during Animation via Attributes
Hey! I don't know if it's a known problem, but Add GunLight doesn't work if you set an animation via the attributes as usual. However, as soon as the AI ​​leaves the animation, it immediately turns the light on. The GunLight ForceOn also doesn't work during the listed animations. Is this already a known bug?
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JailSoap 3. apr. 2024 kl. 20:36 
Hi, I noticed this too, a couple of hours ago.
I am also having issues with the animations. they are causing a good amount of trouble.
ZEUS 4. apr. 2024 kl. 8:35 
Oprindeligt skrevet af JailSoap:
Hi, I noticed this too, a couple of hours ago.
I am also having issues with the animations. they are causing a good amount of trouble.
Maybe R3vo can help us with this. What do you mean by a good amount of problems? Its just the bug with the Add GunLight for me i think
Sidst redigeret af ZEUS; 4. apr. 2024 kl. 8:39
R3vo  [udvikler] 21. apr. 2024 kl. 2:49 
Gun lights are only turned on in combat mode. That's engine behaviour and I don't think I can change that.
ZEUS 21. apr. 2024 kl. 5:32 
Oprindeligt skrevet af R3vo:
Gun lights are only turned on in combat mode. That's engine behaviour and I don't think I can change that.

Overall, I agree with you. But if I do it directly via Zeus, i.e. switch on the flashlight and then add an animation, then it actually works. That must be a different problem
R3vo  [udvikler] 23. apr. 2024 kl. 0:41 
Switching on flash lights in Zeus is a vanilla functionality?
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