安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
But thank you for looking into it.
I have tested the Hold Action and it works as excepted on DS.,
There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.
You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me.