Space Engineers

Space Engineers

[Archive] Rdav's PVP Homing Missile Script
commie._.tears 2016년 7월 2일 오전 9시 22분
Not firing
This is one of the biggest problems i have with this script. I cant get the timer to start again when it is supposed to have "Trigger now" and i think that may be the cause. But the problem is the programable blck will activate the thruster and thrust forward without stopping and it wont even turn torwards the target it just flies in one direction with no aim. If anyone knows how please let me know because i feel like a ♥♥♥♥♥♥♥ idiot because i cant fix this
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Rdav  [개발자] 2016년 7월 2일 오전 10시 28분 
Sounds like the script might have thrown an error, if you look at the programmable block it might say 'exeption...etc' basically an error message, does this happen? If so there are two possible solutions depending on your set up.
commie._.tears 2016년 7월 2일 오후 12시 00분 
The program block doesn't say anything
nathan2000 2016년 7월 2일 오후 12시 57분 
Rdav's test world works, but he did the timer setup a bit differently there. The timer first runs the programming block, then triggers itself AND THEN runs the timer. When I set it up the same way, it works.

EDIT: I read the tutorial more carefully and it says exactly that. Not sure why I didn't catch it earlier. I also didn't read that the sensor has to be called "sensor" and called it "A", like the rest of the blocks. It's a bit unintuitive. I'd like the sensor to be disabled by default and only enable it when I launch the missile.
nathan2000 님이 마지막으로 수정; 2016년 7월 2일 오후 1시 41분
The Legacy 2016년 7월 14일 오후 4시 58분 
I've been trying to get this to work on my ship, and it's failing due to being overly complex. I don't recall having this issue in the past. Is this due to the latest updates, or is this due to something on my end? I'll note that your world still seems to work fine.

EDIT - Attaching the missile to your fighter seems to work fine. So...what of my ship design could be causing that issue?
The Legacy 님이 마지막으로 수정; 2016년 7월 14일 오후 5시 04분
Quartofel 2016년 7월 15일 오전 5시 43분 
@up Same issue here, program gets overloaded, even tough it worked perfectly fine even I've spammed missiles in unholy ammounts.
Quartofel 님이 마지막으로 수정; 2016년 7월 15일 오전 5시 43분
tunamansquare 2017년 6월 29일 오전 3시 41분 
make sure its named -PROG-
TheBleachDoctor 2017년 9월 6일 오후 3시 39분 
Mine won't launch, and I think it's because of these errors I get when I compile.
http://i.imgur.com/RfkENpF.png
TheBleachDoctor 2017년 9월 6일 오후 3시 42분 
Also, would it be possible for the script to automatically arm attached warheads on the torpedo?
commie._.tears 2017년 9월 7일 오후 1시 34분 
TheBleachDoctor 님이 먼저 게시:
Also, would it be possible for the script to automatically arm attached warheads on the torpedo?
Yeah, add a sensor and make the missile a bit bigger.
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