Legend of Grimrock 2

Legend of Grimrock 2

Magic of Grimrock 4.2.2
Oji 2019 年 7 月 30 日 下午 1:03
Found a crash scenario - timebolt and stasis field.
When creature comes back after timebolt, if theres a stasis field in this cell - game crashes :)

p.s. - thats me trying to cope with endless spiders in crystal caves on hard ><

=== Software Failure ===

mod_assets/spells_pack/objects.lua:1582: attempt to call method 'setTimerInterval' (a nil value)
stack traceback:
mod_assets/spells_pack/objects.lua:1582: in function <mod_assets/spells_pack/objects.lua:1566>
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
最后由 Oji 编辑于; 2019 年 7 月 31 日 下午 3:26
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egraynn  [开发者] 2021 年 8 月 18 日 下午 12:55 
Thanks for the feedback !
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