Team Fortress 2

Team Fortress 2

Little Tommy
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Sarsaparilla Strap 2015 年 12 月 16 日 下午 12:31
Weapon Stats!
In your description I noticed that you said "Fit perfect for self defense when your personal bubble has been entered." And so I figured that the stats may go around the lines of keeping your distance from an enemy.
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正在显示第 1 - 15 条,共 150 条留言
Sarsaparilla Strap 2015 年 12 月 16 日 下午 12:35 
For example:

+Bullets give a slight knockback to enemies.
+15% faster reload time.
+15% faster firing speed.

-20% less damage penalty
-No random critical hits.

Thats just one of my ideas. Let me know what you think. :D
JotaPe 2015 年 12 月 16 日 下午 12:38 
引用自 adam_wolfe_tf2
For example:

+Bullets give a slight knockback to enemies.
+15% faster reload time.
+15% faster firing speed.

-20% less damage penalty
-No random critical hits.

Thats just one of my ideas. Let me know what you think. :D

may you can add a +25% bigger clip
Hasband 2015 年 12 月 16 日 下午 12:39 
if it would be like the natascha with a small knockback

Crits stunned enemies
+20% firing speed
+25% mag size

-15% damage penalty
-no random crits
最后由 Hasband 编辑于; 2015 年 12 月 16 日 下午 12:41
Eslie 2015 年 12 月 16 日 下午 12:40 
I´d probably do:

-Total Magazine of 35 Shot
-Damage is always the same (Range and that stuff :D)
-Silent

-No Random Critical Hits
-20% slower Reload

aye That´ll do.
Commander Muffler 2015 年 12 月 16 日 下午 12:40 
Positives:
+25% more ammo
+20% damage bonus
+15% more acurate

Negatives:
+20% damage vulnerability while active
+10% slower reload
No Random Crits
Sarsaparilla Strap 2015 年 12 月 16 日 下午 12:47 
Maybe also this:

+Bullets give a slight knockback to enemies.
+15% clip size.
+15% faster firing speed.
+15% more ammo capacity.

-20% less damage penalty.
-20% more knockback vulnerability on wearer.
-No random critical hits.

Maybe this is better. Im trying to see several ways one could keep a distance between you and the enemy.
最后由 Sarsaparilla Strap 编辑于; 2015 年 12 月 16 日 下午 12:57
STANN.co  [开发者] 2015 年 12 月 16 日 下午 1:07 
keep em coming! You guys are way better at this than i am ha!
kissmethruthephone 2015 年 12 月 16 日 下午 1:13 
Ideas
Whe the weapon is active=
+20% damage
+30% secondary ammo
+15% clip size
-no random critical hits
-25% knockback vulneravillty
-10% all damage vulnerability
-5% movement speed
Johnny Longcock 2015 年 12 月 16 日 下午 1:22 
Double magazine size
Double spread
Double reload time
fairly simple, I use the smg when scouts get too close to me to snipe, so I think it would be more effective to have a lot of bullets going at him just in desperation to hit him.
Having the magazine size doubled means you can just lay down fire & try to retreat toward your team, forcing the scout to hang back a bit.
Having spread doubled is both a negative & a positive depending on the situation, if you're just spraying bullets at people praying they hit, you're not concerned about accuracy & may benefit from a lucky shot hitting an enemy you weren't aiming at, as a negative, you aren't going to be able to hit as often, but you aren't getting headshots with your smg after all
Double reload time simply means you can't spray bullets at the same rate as the minigun. You should have more than enough bullets to retreat to a safe place, reload & keep on sniping.
Kuranosuke 2015 年 12 月 16 日 下午 1:23 
I mean if there are no random crits, shouldn't there be a stat that enables crits on an enemy in a certain condition? Like crits on stunned enemies or crit when it will normally mini crit.
warrior712 2015 年 12 月 16 日 下午 1:38 
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
kissmethruthephone 2015 年 12 月 16 日 下午 1:40 
引用自 warrior712
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
It is actually a bit OP
Imagine this with the huntsman
warrior712 2015 年 12 月 16 日 下午 1:47 
引用自 warrior712
My idea
Good atributes

+No need recharge(100 bullets)
+5% faster firing speed.
+10 damage resistance(When weapon is active)

Bad atributes

-50% less munition from Dispensers and Pickups
+10% bullet spread
-15% of damage
It is actually a bit OP
Imagine this with the huntsman



You have other idea bro? :p
kissmethruthephone 2015 年 12 月 16 日 下午 1:59 
引用自 warrior712
It is actually a bit OP
Imagine this with the huntsman



You have other idea bro? :p
I have already posted it, I am not saying your idea is bad.
DYBET 2015 年 12 月 16 日 下午 2:11 
My idea:
+20% Damage
+50% Clip Size
-50% Fall Damage
+10% Health From Pickups and Dispensers
-10% Movement Speed
+60% Slower Reload Time
+20% Damage Taken From Explosives

I hope I helped (Even a little bit only).
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