Xenonauts

Xenonauts

Full Soviet Weapons Extension Pack
xenohunter  [udvikler] 14. okt. 2015 kl. 8:22
Bugs and problems when using the mod
Here you can report bugs or problems occuring when using this mod.
Sidst redigeret af xenohunter; 15. okt. 2015 kl. 12:16
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Casaubon  [udvikler] 21. okt. 2015 kl. 15:43 
Does the ak47 appear 2 times in anybody else´s squad equipment screen? It was the new values but is 2 times in the list..
xenohunter  [udvikler] 21. okt. 2015 kl. 15:44 
can you show me a screenshot of it?
Casaubon  [udvikler] 21. okt. 2015 kl. 16:26 
I fixed it temporarily by disabling Khall´s carbine mod. It caused it, will change that mod a bit to make it appear only once.
xenohunter  [udvikler] 22. okt. 2015 kl. 6:47 
I remember the mod - Khall has replaced the standard rifle by the AK-47
Mud 28. okt. 2015 kl. 20:09 
Weapons all work perfectly fine, however, only the AK47 seems to show up on the sprites in combat missions, the others just visually show as the NATO weapons. Only one I havent tested is the RPG
xenohunter  [udvikler] 31. okt. 2015 kl. 13:18 
Oprindeligt skrevet af Manx:
Weapons all work perfectly fine, however, only the AK47 seems to show up on the sprites in combat missions, the others just visually show as the NATO weapons. Only one I havent tested is the RPG
Thanks Manx for your feedback. This 'sprites problem' is more a compromise solution simply because it is nearly imporsible to create individual sprites for all weapon/armour combinations. We rather prefere to make this mod more interesting by investing our time into balancing than wokring on sprites (which does not have that great impact on the gameplay anyway)
Sidst redigeret af xenohunter; 31. okt. 2015 kl. 13:19
Casaubon  [udvikler] 1. nov. 2015 kl. 5:58 
I will see what I can do about sprites
Mud 1. nov. 2015 kl. 17:27 
Oh ok, you may want to add that to the mod description. At the very least the AK 74 could use the AK 47 sprites, couldnt it?
xenohunter  [udvikler] 1. nov. 2015 kl. 23:20 
Manx, of course, it could. We plan to make some improvements concerning graphics and balancing and will take this into account.
Sidst redigeret af xenohunter; 1. nov. 2015 kl. 23:20
Mud 3. nov. 2015 kl. 3:25 
Awesome, looking forward to it, love the mod so far
DrEthan 23. dec. 2015 kl. 13:19 
btw i dont know if this was intended but the ammo for the american heavy wepon gun is heavier than the russian one.....
xenohunter  [udvikler] 27. dec. 2015 kl. 13:34 
the heavy ammo should be of same weight. I thought I've fixed this problem already - maybe I should take another look at it.
SWD real stuff, but only 1 firing mode snap with full cost. Its planed or bug?
xenohunter  [udvikler] 10. juni 2016 kl. 16:37 
yes, it has been planned to make it different from standard nato HK SG/1. this is useful for stationary snipers (similar to x-com 2013 behavior). However SVD seems to have overpowerd damage and it is not really possible to rotate the view much and shoot in the same turn. I think about rebalancing it slightly: decreasing damage (maybe range) and decreasing firing costs.
Sidst redigeret af xenohunter; 10. juni 2016 kl. 16:38
Vincent 8. juli 2018 kl. 4:39 
somehow its change my m16 with ak47 and add another ak 47 in my game, can you help?
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