安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Haha I never planned for what happens if people have conflicting balance ideas. I really like the sprint idea by the way, that will be going in as a level up at the very least. Maybe I need to do some more testing, or put this to a vote.
It's my judgement but I want/need the advice of the community on balance. Overall I'm fairly happy with how they are currently.... I think I will leave it for now. Maybe try a few games out and see what I think of them.
Oh sprint made it into the game in the last update. They now get it from levelling up.
My suggestion would be to do one of the following:
Shield bearer loses the extra +1 Defense
Shiled bearer loses Projectile Resistance
Shield bearer loses 4 movement speed
Shield bearer loses Shatter Strike
Shield beaer costs 5 more Gold
Otherwise it really does just seem better to me anyway.
I'm replying way too late to this post. Still I am going to reply! You are right of course and I think the shield bearer will be getting a small nerf in the next patch. As I kind of like how the shield bearers are now I think i may go with the +5gold route. As your suggestion is valid.
My suggestion would be:
HP = 40 (down from 48)
Melee Strike = 11 (down from 12)
Cost = 60 (up from 50)