Project Zomboid

Project Zomboid

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Szynszyl 2018 年 3 月 29 日 下午 2:07
Lamp post problem
Hello how to builc lamp post without power cord (hydrocraft item) i dont want add hydrocraft mod
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正在显示第 1 - 8 条,共 8 条留言
Always Neutral 2018 年 6 月 22 日 上午 8:11 
you probably cannot do that as it would require the mod anyway. could also find a way to edit the mod yourself, but i have no clue how you would do that as i don't have experience modding PZ
EindBaaz 2018 年 11 月 6 日 上午 4:17 
Go to the mod and go to the file called ISMorebuildMenu.lua located in MoreBuild\media\lua\client\MoreBuildings\ISUI

then find
{
Material = "HCPowercord",
Amount = 1,
Text = getItemText("Powercord"),
},

and either replace it with something else or completely removel the whole shabang

Thats all
最后由 EindBaaz 编辑于; 2018 年 11 月 6 日 上午 4:20
Starman (已封禁) 2019 年 4 月 17 日 上午 5:48 
This does not work on MP server but works in single player. I went into the file and deleted this line. I also made/extracted the Powercord from HC and made a separate mod to include it. In both cases, the lamp post shows, however it cannot be placed. It's red.
最后由 Starman 编辑于; 2019 年 4 月 17 日 上午 8:11
ProjectSky  [开发者] 2019 年 4 月 18 日 上午 1:12 
最后由 ProjectSky 编辑于; 2019 年 4 月 18 日 上午 1:12
Starman (已封禁) 2019 年 4 月 20 日 上午 10:24 
引用自 ProjectSky
fix it and add fireplace
https://i.loli.net/2019/04/18/5cb830ebbed7b.png

I hope you can fix these issues. My community would be really happy to have official fix.

MoreBuild.neededMaterials =
{
{
Material = "Plank",
Amount = 2,
Text = getItemText("Plank"),
},

{
Material = "Nails",
Amount = 4,
Text = getItemText("Nails"),
},

{
Material = "Rope",
Amount = 1,
Text = getItemText("Rope"),
},

{
Material = "LightBulb",
Amount = 1,
Text = getItemText("LightBulb"),
},
{
Material = "HCPowercord",
Amount = 1,
Text = getItemText("Powercord"),
},

But in the same file you ask for this:

_lightPole.modData["need:Base.Plank"] = "2"
_lightPole.modData["need:Base.Nails"] = "4"
_lightPole.modData["need:Base.Rope"] = "1"
_lightPole.modData["need:Base.LightBulb"] = "1"
_lightPole.modData["need:Radio.ElectricWire"] = "1"
_lightPole.modData["need:Base.ElectronicsScrap"] = "5"
_lightPole.modData["xp:Woodwork"] = "5"
_lightPole.modData["xp:Electricity"] = "5"

You can see in the first list you are missing ElectricWire and Electronics Scrap, also Powercord is not consistent.

You have same problem with Brick Walls

If you do not have right ingredients they will say you can build, but you cannot.
ProjectSky  [开发者] 2019 年 4 月 20 日 下午 8:12 
引用自 Starman
引用自 ProjectSky
fix it and add fireplace
https://i.loli.net/2019/04/18/5cb830ebbed7b.png

I hope you can fix these issues. My community would be really happy to have official fix.

MoreBuild.neededMaterials =
{
{
Material = "Plank",
Amount = 2,
Text = getItemText("Plank"),
},

{
Material = "Nails",
Amount = 4,
Text = getItemText("Nails"),
},

{
Material = "Rope",
Amount = 1,
Text = getItemText("Rope"),
},

{
Material = "LightBulb",
Amount = 1,
Text = getItemText("LightBulb"),
},
{
Material = "HCPowercord",
Amount = 1,
Text = getItemText("Powercord"),
},

But in the same file you ask for this:

_lightPole.modData["need:Base.Plank"] = "2"
_lightPole.modData["need:Base.Nails"] = "4"
_lightPole.modData["need:Base.Rope"] = "1"
_lightPole.modData["need:Base.LightBulb"] = "1"
_lightPole.modData["need:Radio.ElectricWire"] = "1"
_lightPole.modData["need:Base.ElectronicsScrap"] = "5"
_lightPole.modData["xp:Woodwork"] = "5"
_lightPole.modData["xp:Electricity"] = "5"

You can see in the first list you are missing ElectricWire and Electronics Scrap, also Powercord is not consistent.

You have same problem with Brick Walls

If you do not have right ingredients they will say you can build, but you cannot.

These should be fixed next update.
最后由 ProjectSky 编辑于; 2019 年 4 月 20 日 下午 8:13
Starman (已封禁) 2019 年 4 月 21 日 上午 8:47 
Cool I look forward to the update. I believe as I said, brick walls has a similar problem.
EindBaaz 2019 年 4 月 26 日 上午 6:18 
Btw why do you use carpentry for metalwork related stuff like your fireplace for example?
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