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- skull that improves skull drop rate (skull farming time yay :D)
- skull of % autocast skill on attack (for more viable autoattack builds)
- skull of % autocast when you get hit (like the spell heal self for more tanky builds)
- skull of +x of all 4 elements damage on weapon / resistance on armor
- skull of life leech to heal pet
- skull that synegizes with stats (like +1 to strenght every 10 base vit)
- skull that extends weapon melee range (a little)
- skull with greater effects with bad effects (like +5%block chance -500 hp or something like that)
aaand if i think in new effects i'll post it
I.E: A skull with -20% Attack Speed +70% Dmg