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报告翻译问题






- skull that improves skull drop rate (skull farming time yay :D)
- skull of % autocast skill on attack (for more viable autoattack builds)
- skull of % autocast when you get hit (like the spell heal self for more tanky builds)
- skull of +x of all 4 elements damage on weapon / resistance on armor
- skull of life leech to heal pet
- skull that synegizes with stats (like +1 to strenght every 10 base vit)
- skull that extends weapon melee range (a little)
- skull with greater effects with bad effects (like +5%block chance -500 hp or something like that)
I just started a new game, so I won't know if this MOD works or not.
- How about -armor per hit (or steal armor per hit if you can do it), increase physical or elemental damage in %, armor or elemental resistance in % skulls?
- If you are able to do so, you could also power-up the skulls stats depending on which NG+ the player is, like many vanilla items and socketables. I didn't see this feature very often in mods (or I am blind) and it would be great imo
Anyways it looks promising, keep up the good work!