Torchlight II

Torchlight II

Power Skulls (v.7)
21 条留言
GaviJa 2020 年 7 月 16 日 上午 6:00 
100% chance to cast Glacial Spike is too OP...
cindy_bryce 2015 年 12 月 26 日 上午 4:45 
looks interesting
minionek rewolwerowiec 2015 年 12 月 22 日 上午 8:01 
Awesome :D
dpalmacci 2015 年 12 月 13 日 下午 6:54 
LOVE this mod CoreHowl thank you so much for the update =)
Dracck 2015 年 12 月 11 日 下午 5:42 
good!:steamhappy:
Zeph 2015 年 10 月 4 日 下午 4:02 
nice :)
Corehowl  [作者] 2015 年 9 月 20 日 上午 7:58 
@Dr. Dude They only drop from dungeon with lvl 80+ !
Dr. Dude 2015 年 9 月 20 日 上午 7:26 
Started a new character and none of these skulls have appeared yet- you said they only appear in dungeons lvl 84+? Thanks for any help.
Reload 2015 年 9 月 16 日 上午 9:47 
w00t
gtakis 2015 年 9 月 12 日 上午 3:33 
could you make a socketable with chance to cast scalding geyser please?
Marv 2015 年 9 月 12 日 上午 2:11 
(u) this sounds awesome i shall try i out right now!
Noieter 2015 年 9 月 12 日 上午 2:01 
i've posted on the forum but i'll post it here too... some ideas:

- skull that improves skull drop rate (skull farming time yay :D)
- skull of % autocast skill on attack (for more viable autoattack builds)
- skull of % autocast when you get hit (like the spell heal self for more tanky builds)
- skull of +x of all 4 elements damage on weapon / resistance on armor
- skull of life leech to heal pet
- skull that synegizes with stats (like +1 to strenght every 10 base vit)
- skull that extends weapon melee range (a little)
- skull with greater effects with bad effects (like +5%block chance -500 hp or something like that)
TFO_Nightstalker 2015 年 9 月 10 日 下午 4:04 
k ty
moranacus004 2015 年 9 月 10 日 上午 12:18 
Thanks for the reply!
I just started a new game, so I won't know if this MOD works or not.
Mégalith 2015 年 9 月 10 日 上午 12:09 
Hey, that looks nice! I have a few suggestions to submit :
- How about -armor per hit (or steal armor per hit if you can do it), increase physical or elemental damage in %, armor or elemental resistance in % skulls?
- If you are able to do so, you could also power-up the skulls stats depending on which NG+ the player is, like many vanilla items and socketables. I didn't see this feature very often in mods (or I am blind) and it would be great imo

Anyways it looks promising, keep up the good work!
moranacus004 2015 年 9 月 9 日 下午 1:48 
So, your not able to find any of these skulls right away?
Corehowl  [作者] 2015 年 9 月 9 日 下午 12:13 
@TFO_Nightstalker you can find these skulls from dungeons with level 84+
TFO_Nightstalker 2015 年 9 月 9 日 上午 10:24 
havent found any just the normal skulls ? does mod order afect this mod?
Blóðhundr 2015 年 9 月 8 日 下午 3:34 
is it possible to multishot ?? then it could be a nice idea right ?? 2-3 projectiles is better than 1 :P :steamsalty::steamsalty:
Corehowl  [作者] 2015 年 9 月 8 日 上午 11:45 
@dpalmacci thx for the ideas , i will add these tommorow !
dpalmacci 2015 年 9 月 8 日 上午 11:25 
increase AoE, increase all elemental armor, increase damage to bosses, chance to cast "x" spell etc