Team Fortress 2

Team Fortress 2

Canned Conserva
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WolfgerLynel 2015 年 9 月 4 日 下午 4:33
Stats
+Recovers max health
+Overheals
-Cannot be Regenerate unless Resupplied.
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正在显示第 1 - 15 条,共 77 条留言
Yikes 2015 年 9 月 4 日 下午 5:52 
this is the first time a stats discussion has started out with something that is potentially balanced and useful

though I'd suggest something other than overheal or else it might nullify the existence of the dalokohs bar
salamander 2015 年 9 月 4 日 下午 6:21 
Perhaps it has a longer "deploy time" overall or one based on how much health is being regenerated the more hurt you are the longer youre standing there which would make the overheals more of a precaution to protect you if someone found you while eating (?)
Rydercycle 2015 年 9 月 4 日 下午 7:19 
I still sugest,
+Faster wep switch
+Faster Recharge rate
-When eaten recovers 150 Hp max
-When tossed is a small hp

But thats just my opinon, I would also like a heavy wep primary that is like the bootlegger so that kinda expalins my sainty...
xenoromph 2015 年 9 月 4 日 下午 7:44 
I honestly think it should be a reskin of the sandvich...
I don't want to have that dissappear after ONLY one bite outta' it. ;_;
Flitterquest!!! 2015 年 9 月 4 日 下午 7:49 
Canned meat is always a disgusting idea, isn't it? Brings to mind metal gear three, though. What with the russian rations. The idea of canned meat is that it never goes bad, maybe the stats should reflect that.

Concept #1:

Beaten Meats
Lvl. (X) Semi-Edible Meat Product

+Grants Immunity To Critical Hits For 8 Seconds
-Cannot Be Consumed Or Dropped For Health

This would be ideal for crossing areas where a heavy is normally picked off by a sniper, which is argueably the least fun experience to have while playing Heavy, or playing Medic while following a Heavy. This would allow the Heavy to grant himself immunity to crits, or grant his Medic immunity to crits. This might also be useful against Pyros and Demoknights.

Concept #2:

Functional Flavors
Lvl. (X) Canned Vegetable-Protien Cake

+Grants 50% Immunity To All Damage For 8 Seconds
-Sandvich Bar Cannot Be Refilled By Ammo Drops
-Sandvich Bar Starts Out Empty And Regenerates 50% Slower

I'm not so sure about this one, it would be really easy to grief with. The heavy is already tanky enough as it is. And the only reason I'd ever use this item is to escape a spawn that was being camped. Maybe to solo an objective.
Rev 2015 年 9 月 4 日 下午 8:55 
On consumption

+ 50% cheeki

- 50% breeki
Bird Scoot 2015 年 9 月 4 日 下午 11:36 
On use:
regenerates HP (like the quickfix) for 10 seconds,
crit do normal damage
and+ 25% resistence to bullets

Cant be refilled by Health packs
and you cant throw it.

Now you have a little pocket medic :3
kill da World 2015 年 9 月 5 日 上午 7:02 
When consumed:Has a 50% chance to bring you to max health +150 overheal
When consumed: Has a 50% chance of bringing you down to 1 health
Can only be recharged with a Resupply Cabinet or Health Pack
MrajaX 2015 年 9 月 5 日 上午 8:19 
-Heals the same amount the Chocolate bar (I dont know the name) does.
-Gives 50% defence against all damage types for 8 seconds.
-Does not regen. and has to be picked up from another (the weapon drops now) or a resupply cabinet.
-155 Slower movement speed while buff is active.
Julius 2015 年 9 月 5 日 上午 9:25 
-heals 150 hp
-gives +10% damage resistance for 30 seconds
-drops a medium health kit
-20 seconds recharge
romass 2015 年 9 月 5 日 下午 1:05 
Мясо)
Recovers 150 health
On alt-fire: Throw it and it heals like a small health pack
-Recharges after 15 seconds
progect savior 2015 年 9 月 6 日 上午 3:24 
引用自 Spaceman
this is the first time a stats discussion has started out with something that is potentially balanced and useful

though I'd suggest something other than overheal or else it might nullify the existence of the dalokohs bar
buddy, the choacolate bar already is pretty much useless.
Ambrosia 2015 年 9 月 6 日 上午 9:23 
Pros:
50% chance to make you 30% faster

Cons:
50% chance to make you 30% slower
Mr_Nothing 2015 年 9 月 6 日 上午 10:15 
gives +20% damage bonus
- market for death
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