Garry's Mod

Garry's Mod

CS:GO Knives SWEPs
Darker 2019 年 7 月 9 日 下午 3:02
CS:GO Knives default skins on Arizard's DR gamemode
So no addons are conflicting definitely, I used the same addons in sandbox and I can see other skins however when i change the gamemode to deathrun the viewmodel is the default skin but from thirdperson it looks like the right skin and on the ground.
I don't understand why or how to fix please someone help
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xdshot  [开发者] 2019 年 7 月 9 日 下午 10:40 
Gamemode issue
Darker 2019 年 7 月 10 日 上午 8:49 
引用自 xDShot
Gamemode issue
I thought this however on another server with the same exact gamemode they work fine :/
nubz 2019 年 7 月 20 日 下午 7:03 
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
最后由 nubz 编辑于; 2019 年 7 月 21 日 上午 9:41
Darker 2019 年 7 月 21 日 上午 1:48 
引用自 nubz4lif
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFixl( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)

Thank you very much I will try this, I really appreciate I was looking for a fix for ages.
Darker 2019 年 7 月 21 日 上午 3:28 
You made a little typo
function SWEP:CSSkinFixl( vm, weapon, ply )
should be
function SWEP:CSSkinFix( vm, weapon, ply )
MrFriendly 2019 年 9 月 27 日 上午 12:25 
oh thx i had no way of finding this out myself
Zorbnek 2020 年 4 月 20 日 上午 3:53 
It doesnt work for me? Can anyone help me?
If so please add me on discord: curry#2091
paldoggis 2020 年 5 月 22 日 上午 9:43 
引用自 nubz4lif
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
thank you dude, really!!
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