Garry's Mod

Garry's Mod

CS:GO Knives SWEPs
Darker 9 jul, 2019 @ 15:02
CS:GO Knives default skins on Arizard's DR gamemode
So no addons are conflicting definitely, I used the same addons in sandbox and I can see other skins however when i change the gamemode to deathrun the viewmodel is the default skin but from thirdperson it looks like the right skin and on the ground.
I don't understand why or how to fix please someone help
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xdshot  [utvecklare] 9 jul, 2019 @ 22:40 
Gamemode issue
Darker 10 jul, 2019 @ 8:49 
Ursprungligen skrivet av xDShot:
Gamemode issue
I thought this however on another server with the same exact gamemode they work fine :/
nubz 20 jul, 2019 @ 19:03 
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
Senast ändrad av nubz; 21 jul, 2019 @ 9:41
Darker 21 jul, 2019 @ 1:48 
Ursprungligen skrivet av nubz4lif:
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFixl( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)

Thank you very much I will try this, I really appreciate I was looking for a fix for ages.
Darker 21 jul, 2019 @ 3:28 
You made a little typo
function SWEP:CSSkinFixl( vm, weapon, ply )
should be
function SWEP:CSSkinFix( vm, weapon, ply )
MrFriendly 27 sep, 2019 @ 0:25 
oh thx i had no way of finding this out myself
Zombling 20 apr, 2020 @ 3:53 
It doesnt work for me? Can anyone help me?
If so please add me on discord: curry#2091
paldoggis 22 maj, 2020 @ 9:43 
Ursprungligen skrivet av nubz4lif:
For anyone wondering, I found a fix:
In lua/weapons/csgo_baseknife.lua which you can locate by figuring out how to do that

Replace
function SWEP:PreDrawViewModel( vm, weapon, ply )
with
function SWEP:CSSkinFix( vm, weapon, ply )
and then under "function SWEP:Think()", add
self:CSSkinFix(self.Owner:GetViewModel(),self,self.Owner)
thank you dude, really!!
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