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you cannot have both on the same port
you can try to load a corrupt savegame using -noninlinesaveload
which is experimental so have a backup
The 4/15 5:00 problem just happens randomly. Server seems to be online with players on but won't accept joins and neither are these players really online. At that point you can only kill it and load it from last save.
Have you checked for saving works? Like doing "cheat saveworld" and check for time+date on the lastest Valhalla.ark.
I am resetting my test server and starting clean every now and then. Never had an issue with corrupt savegames.
Is it a hosted gameserver like Nitrado/Havoc or a root?
Funny thing bout the port... I cant tell you why it doubled like that....
I forgot to mention, autosave every 30. So the 3:35 load, was saved to 6:42 by the time I brought it down. We tried SP and MP to bring it up, to no avail. The 5:00 problem I do know is common, there can be NO doubt on that when dealing with unofficial server... the problem was when the save file did not boot. The server having been fresh booted @ 3:45 did not create its usual profile back ups... in other words - we ONLY had ONE save file (to work with on that mid day wipe.)
Kind of an update here too: After I posted this we loaded with a fresh save wipe (so clean game) and JUST valhalla. We also removed all of our custom inis (this has me sad...)
-Custom harvest rates (specific script PER resource)
-Custom engrams (every engram had its level req changed to 2- and prereqs removed)
-Custom level exp ramping for players and dinos
-Realistic combat stats for tamed and wild dinos
We pretty much undid all this in our ini files and went with global harvest rates, global exp rates blahblah (I want my custom back)...
...My question and the argument were having on my server - would ini set ups like what I just described corrupt save files or disrupt valhalla?
Back to the double port for a moment, the CMD line STILL shows this...
"-MapModId=504122600?RCONPort=27049?SessionName=Boomer! Play at your Own Risk Valhalla?MaxPlayers=35?Port=27048?QueryPort=27048?AutoDestroyOldStructuresMultiplier=1?ServerPassword=?ServerAdminPassword=&&&&&&&?listen -servergamelog -log" -exclusivejoin -ForceAllowCaveFlyers
We host through hosthavoc
The game is still booting up... I just logged on 10 mins ago and the server did not stroke in the middle of the night.
Do ya have any thoughts on this, is the port messing things up?
Thanks for taking the time to read the wall o text
I would like to look at the save files if that is OK
edit: will do both, whatever is easier. but when i get back later - will def look into crash stacks too
...speaking of Motel 6, they are making it hard to get crash logs and etc. be in touch