Team Fortress 2

Team Fortress 2

Engine Failure - Weapon Skin
Add a error some were
like as a rare pattern?
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Visar 1-15 av 19 kommentarer
That'd be sweet.
RedSigma 15 aug, 2015 @ 7:54 
It is better if its rare but i suggest add some other paint.No need to make the full weapon only pink and black . Add things like a plain paper that where the color start fading from there. Also you can make anotehr version with red and black checkboxes like in portal 1
Patrizl001 15 aug, 2015 @ 10:05 
Replace blood stains with errors?
if it has a stat track, make it an error
Deglet 16 aug, 2015 @ 18:04 
maybe for the strange kill counter?
Purr Chance 16 aug, 2015 @ 22:43 
unusual effect: error muzzle flares
DaanBox 21 aug, 2015 @ 4:30 
I doubt it is possible but what if they replaced the stattrack module, with the error, flashing and everything.
That Guy 20 sep, 2015 @ 13:21 
Make the stat track for this an error, it would be perfect
I think the stattrack fits the theme, but people will want that working. The solution is obviously to make a custom error model that somehow still communicates the count.
I voted for this item because I am WAY TOO USED to logging on to a Garry's Mod server and seing nothing but this. Add big, red ERRORs everywhere and it'll be perfect.
Senast ändrad av Mega(lo mein)iac; 28 feb, 2016 @ 18:41
statrack as a error, and its perfect
Firepal3D 14 jun, 2016 @ 10:02 
Ursprungligen skrivet av Patrizl001:
Replace blood stains with errors?
Oh my god. Yes ! :steamhappy:
But only if it's flat and little.
Senast ändrad av Firepal3D; 14 jun, 2016 @ 10:05
Vitamin C4™ 22 feb, 2018 @ 11:08 
You can try and make it like the Case hardened from CS:GO (If possible)

make it random part of the skin is placed and there are rare errors in random places so it can be
more valuable if you got an error on the waepon
if it gets added it needs to be on pyros' homewrecker.
Hellita 26 jan, 2019 @ 4:07 
unusual effect: invaled_particle
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