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报告翻译问题
http://forum.paradoxplaza.com/forum/index.php?threads/crash-error-reports.846063/page-24#post-20090793
So I can't play because I don't just play without mods when they stop working because of CSL addiction - I stop playing.
The confirmed-rumor-new-all-together-mod is a silver lining on the horizon.
That's it.
This is the 3rd time that I have to stop trying every day and wait for a couple of weeks since I installed the game in February.
It's a shame.
I just loaded the save game from yesterday, the lane settings (T++ variant) and the priorities were properly loaded but the timed traffic lights gone mad.
Something completely new I never heard of:
https://mega.nz/#!WEBkyT5B!USPMkdSMb-fY5UzUznp3sbqMYo6Daobfa-xUypcnpJY
The magic starts at line 13568
Interesting new-to-me issues:
- line 13584
- line 13591
- line 13679
- line 13724
This makes me sad.
btw after loading I was able to remove 176 phantom lanes, but that was similar the last 2 days and after removing them everything was still okay.
I guess only the timed traffic lights are affected, so better avoid them - sadly.
<timedNodes>
<timedNodeGroups>
<timedNodeSteps>
<timedNodeStepSegments>
plus the belonging md5sums strings from the .xml?
I only want to remove the timed traffic lights but nothing else.
Okay, I'll give it a try...
After the save game was loaded I recognized there were no settings at all an no phantom lanes were detected, but after I Alt-Tabbed out and checked the log I recognized that the loading process of TM+ImpAI was not done yet.
Many errors came into the log but finally everything was loaded as intended and the timed traffic light settings were gone.
After that 72 phantom lanes were detected. I cleared them.
I saved and exited, here is the new log:
https://mega.nz/#!2RhCCDBA!EwuB3TY8QIbsOcrzSXVVbnEakR1LEtmyeqg9K-TJFgg
I get this each time I try to:
ArgumentException: An element with the same key already exists in the dictionary.
...
at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
Could it be that this mod is incompatible to the updated MoreTrainTracks v0.3 which got this new window to choose the rail type when clicking the rail track icon?
As soon any mod is updated (also assets?) after saving, when loading it's borked.
Started game, loaded the save, still the "new" issue that immediately after loading no TM settings are loaded, I have to wait a minute or two and then finally the TM settings are loaded.
When this happened, this comes to the log:
- NExt: MenusInstaller completed
- [PrecisionEngineering] Loading NetTool
- NExt: Additionnal Menus have been installed successfully
and masses of
- Exception: Couldn't complete EndRead [HTTP - Internal]
then many
deserializing from ... trafficManagerSave_xxxx.xml
and finally
md5sum[11] mismatch.
???
I didn't subscribe or unsubscribe from anything.
No asset or mod was updated.
But I still can't properly load the save game.
Why was it (magically) possible to play properly for two days and then it went unplayable again?
What's up with this game?
After waiting for 2 minutes after the save game was loaded and checking while ALT-clicking on "Change lanes" the colored lines are not shown all together as usual, but when I click on a specific node they're shown there.
i have tried the new update same problem
Processor 2.8 GHz Intel Core i7
AMD Radeon HD 6770M 512 MB