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+20% damage
-10 health points
-10% speed penalty
+20% damage
+always crits over healed enemys/enemys at full health
-10%attack speed penalty
-crit does -99% damage
Pro: On hit, enemy gains fear
Pro: +50% damage
Pro: Immune to the effects of fear and stun
Pro: +1 capture rate while held
Con: While equipped, all incoming critical damage deals 500% more damage
Con: While held, Cannot pick up medkits, be healed by the cart, be healed by medics (they can still build uber on you) or use a resupply locker,
Con: When hit, cannot seath weapons for 4 seconds