安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Hell, gimmie the code, I'll try to figure it out.
The shield hit points typically ranged in the millions after a while on the server, with absolutely no discernible counter.
The fuel intake does not happen fast enough to counteract this issue. Even without much fuel, the shields don't sap enough power to get rid of fuel stores before combat becomes outright boring. Both sides exhaust ammo before ever neutralizing shields, and when energy weapons are also involved, they still fail to defeat the shield juggernauts.
All I am asking is for a config option that lets me combat shield spam by making ♥♥♥♥♥♥♥♥♥ of shields less viable of a strategy.
Furthermore, small ships are rendered totally useless by the shield mod.
However, this is not ideal, as ramming just becomes the new meta.