Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Hell, gimmie the code, I'll try to figure it out.
The shield hit points typically ranged in the millions after a while on the server, with absolutely no discernible counter.
The fuel intake does not happen fast enough to counteract this issue. Even without much fuel, the shields don't sap enough power to get rid of fuel stores before combat becomes outright boring. Both sides exhaust ammo before ever neutralizing shields, and when energy weapons are also involved, they still fail to defeat the shield juggernauts.
All I am asking is for a config option that lets me combat shield spam by making ♥♥♥♥♥♥♥♥♥ of shields less viable of a strategy.
Furthermore, small ships are rendered totally useless by the shield mod.
However, this is not ideal, as ramming just becomes the new meta.