Garry's Mod
gm_paranormal
Vladimir4757 4 JUL 2015 a las 22:01
Should Key Cards be flashy, one in spawn room or just leave as is?
I know this is something that some people are bugged about the keycards in finding them (some that is, me included) and I want to know what people think about this. Do you think they should glow and be easy to spot, be in a reasonable place (like a security checkpoint or maybe even i nthe spawn room) or are you guys okay on how they are?
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Mostrando 1-15 de 18 comentarios
Steinman  [desarrollador] 5 JUL 2015 a las 7:37 
Keycards are actually glowing in the dark, they're not that hard to see, you just have to check everywhere.
Vladimir4757 5 JUL 2015 a las 14:10 
The purpose of htis isn't for redundency but rather a group opinon. I want to know what people want, should they, should they not. SHould they be in reasonable places, should there be an example one in the spawn room. This is what i mean w/ this discussion ;D
Glory 19 JUL 2015 a las 11:56 
I'd like for them to be easier to find, making them have a more obvious overt glow would really help. And putting them in logical places is common sense, we shouldnt have them willy nilly all over the place.
Vladimir4757 19 JUL 2015 a las 12:22 
Thans for your response :D Also, they glow, but it like only visable w/ flahsligth off, and it isn't a bright green glow but just glow
SGT. Shorty 23 AGO 2015 a las 11:31 
i have a question, are they only in the cells w/ the open doors? only let the creator respond.
Última edición por SGT. Shorty; 24 AGO 2015 a las 15:41
Daryl Winters 23 AGO 2015 a las 12:05 
Nope :)
Steinman  [desarrollador] 25 AGO 2015 a las 16:17 
They can be anywhere.
SGT. Shorty 27 AGO 2015 a las 18:55 
are we able to open up the closed cell doors?
Z.W.E.I. 4 SEP 2015 a las 13:54 
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
SGT. Shorty 4 SEP 2015 a las 14:10 
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Z.W.E.I. 4 SEP 2015 a las 14:11 
Publicado originalmente por XOG sGtsHorTy01:
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Oh cripes. That sounds problematic.
SGT. Shorty 4 SEP 2015 a las 19:02 
or he can just make objects shift when the ghosts are passing.
Última edición por SGT. Shorty; 5 SEP 2015 a las 20:11
Z.W.E.I. 5 SEP 2015 a las 13:53 
Publicado originalmente por XOG sGtsHorTy01:
or he can just make objects shift when the ghost is passing
Uh dude, I played this map last year, and I found out that there's more than just one ghost. There's a bunch of them. And the description said, the ghosts spawn randomly.
SGT. Shorty 5 SEP 2015 a las 20:11 
i edited my previous coment
RazaBaby145 20 DIC 2015 a las 7:54 
Publicado originalmente por Highspeed:
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
Hahahahhaha I was to scared So there is really ghosts? I didnt se any but was to scared so I spawned like 100 Soldiers to back me up
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