Garry's Mod

Garry's Mod

gm_paranormal
Vladimir4757 4. juli 2015 kl. 22:01
Should Key Cards be flashy, one in spawn room or just leave as is?
I know this is something that some people are bugged about the keycards in finding them (some that is, me included) and I want to know what people think about this. Do you think they should glow and be easy to spot, be in a reasonable place (like a security checkpoint or maybe even i nthe spawn room) or are you guys okay on how they are?
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Steinman  [udvikler] 5. juli 2015 kl. 7:37 
Keycards are actually glowing in the dark, they're not that hard to see, you just have to check everywhere.
Vladimir4757 5. juli 2015 kl. 14:10 
The purpose of htis isn't for redundency but rather a group opinon. I want to know what people want, should they, should they not. SHould they be in reasonable places, should there be an example one in the spawn room. This is what i mean w/ this discussion ;D
Glory 19. juli 2015 kl. 11:56 
I'd like for them to be easier to find, making them have a more obvious overt glow would really help. And putting them in logical places is common sense, we shouldnt have them willy nilly all over the place.
Vladimir4757 19. juli 2015 kl. 12:22 
Thans for your response :D Also, they glow, but it like only visable w/ flahsligth off, and it isn't a bright green glow but just glow
SGT. Shorty 23. aug. 2015 kl. 11:31 
i have a question, are they only in the cells w/ the open doors? only let the creator respond.
Sidst redigeret af SGT. Shorty; 24. aug. 2015 kl. 15:41
Daryl Winters 23. aug. 2015 kl. 12:05 
Nope :)
Steinman  [udvikler] 25. aug. 2015 kl. 16:17 
They can be anywhere.
SGT. Shorty 27. aug. 2015 kl. 18:55 
are we able to open up the closed cell doors?
Z.W.E.I. 4. sep. 2015 kl. 13:54 
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
SGT. Shorty 4. sep. 2015 kl. 14:10 
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Z.W.E.I. 4. sep. 2015 kl. 14:11 
Oprindeligt skrevet af XOG sGtsHorTy01:
it helps if you have a co-op buddy, constantly checking the cams, because the ghost can only be seen there
Oh cripes. That sounds problematic.
SGT. Shorty 4. sep. 2015 kl. 19:02 
or he can just make objects shift when the ghosts are passing.
Sidst redigeret af SGT. Shorty; 5. sep. 2015 kl. 20:11
Z.W.E.I. 5. sep. 2015 kl. 13:53 
Oprindeligt skrevet af XOG sGtsHorTy01:
or he can just make objects shift when the ghost is passing
Uh dude, I played this map last year, and I found out that there's more than just one ghost. There's a bunch of them. And the description said, the ghosts spawn randomly.
SGT. Shorty 5. sep. 2015 kl. 20:11 
i edited my previous coment
RazaBaby145 20. dec. 2015 kl. 7:54 
Oprindeligt skrevet af Highspeed:
I'd be surprised if the creator could make the ghosts easier to see, because it is nerve racking when your ghost detector goes beserk and you can't see the source.
The map will still be scary, but at least you can get a general idea of what each ghost looks like. That way, ya know what to steer clear of
Hahahahhaha I was to scared So there is really ghosts? I didnt se any but was to scared so I spawned like 100 Soldiers to back me up
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