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Edit: Got the pattern now, loading your savefile after playing as a different faction causes the "SPACETIME_SEGFAULT" Error once and corrupts your building files. After that, regenerating your world will load your savefile correctly wituout errors.
All errors other than that one error is "Device or Resource Busy" error.
Hope this helps.
Edit: Just to be sure, have you tried removing or renaming the "[My Saved Games Folder]\Reassembly\data\cvars.txt" file? This will ensure the game use the default CVARS definitions. Also, perhaps try to "verify" the game installation via the Steam Reassembly properties under the "Local Files" tab and click "Verify Integrity of Game Cache" button.
All Reassembler saves work fine unless there's a valid building design in it, which causes the game to permamently freeze with the "Hang Detected" error the first time you try to load your save, and after that you start crashing when loading/generating a world until the building design gets corrupted by loading a different savefile allowing the files to load in the Reassembler save.
I tried it again after verifying cache and removing Cvars, but the bug is still happening.
Tried loading in a Bee savefile with buildings on it, the same bug happened.
Another strange thing is, even through the building design gets corrupted they still generate in the world through that's probably because the crash happens after the world is generated. (Always crashes on "Generating: Loading")
So, since the same thing happen with the Bee faction, I would think this is a bug within Reassembly. I do not know if rooted blueprints are popular amongs players. I would assume unexperienced ones do not know how they work. This could explain why nobody reported anything so far.
So i guess we have to ask the developer?
PS. I just reached Two hundred ship designs in your faction, just wanted to say thank you for making this mod.
Perhaps this should be applied to this faction as well?
{
[block numerical id],
shape=RECT_ROOT,
name="Root",
features=ROOT,
group=[faction numerical id],
fillColor=[24 bit Hexadecimal color code],
fillColor1=[24 bit Hexadecimal color code],
lineColor=[24 bit Hexadecimal color code],
growRate=16.5
}
Values in brackets fluctuate depending on the faction. I used this very same format to define the ROOT block for the Reassembler faction... It is possible Arthur used some hard-coded values for the Bees rooting. Only him could answer that.