Age of Empires II (2013)

Age of Empires II (2013)

BruteForce Custom AI 2.15
CheeseOnToast  [开发者] 2015 年 9 月 11 日 上午 8:07
Suggetions
Suggest ideas for BruteForce to use, this can be for custom scenarios/Random Map Scripts (RMS)

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最后由 CheeseOnToast 编辑于; 2018 年 3 月 30 日 上午 4:35
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Prosecutor Lurker 2015 年 12 月 13 日 上午 1:40 
Hello, I was interested If I can suggest if you might be up to the task into making an AI script that is static. Because the None Personality in the Scenario is basically there just for show, I thought you can maybe try and challenge yourself for making an ai that is just blatantly static and inactive. And probably expand from there if you can but still keeping the AI itself static.
最后由 Prosecutor Lurker 编辑于; 2015 年 12 月 13 日 上午 1:40
CheeseOnToast  [开发者] 2015 年 12 月 13 日 上午 8:17 
I believe an AI already exists for this but the old upload versions don't work anymore, you can use this though. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=574924521
War Machine 2016 年 10 月 1 日 上午 3:02 
It would be nice to have a command to stop the ai from sending it's resources to you.
No one escapes E 2017 年 7 月 7 日 下午 5:45 
I know you said BruteForce should be capable of King of the Hill, but it behaves just like the normal AI i.e. the civ that happens to wander past it, converting it, wins. It would be nice to have BruteForce execute King of the Hill strategies rather than standard game ones.

Note: Map tested on was City of Lakes
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