Team Fortress 2

Team Fortress 2

The Fire Hose
76561198148936352 2015 年 6 月 14 日 下午 10:04
stat ideas?
mine: +30% wider flamespread +10% damage -30% flame reach -15% weapon switch speed
最后由 tmddbs 编辑于; 2015 年 6 月 14 日 下午 10:04
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正在显示第 1 - 15 条,共 16 条留言
hallowhato 2015 年 6 月 16 日 下午 6:03 
+:
+20% damage
+20% health
+20% the radius of the fire exit
+RMB(RightMouseButton)- can put fire of allies
+After 20 seconds, use the flamethrower, there may be mini-crits for 10 seconds
-:
-No airblast
-It is unlikely that the enemy lights
-Spies do you damage more than 10%
-Can put fire of enemies
Cobo™ 2015 年 7 月 7 日 下午 5:58 
I think the flamethrower should be a reskin of stock(In my opinion). Because it`s also the stock in TFC, remember that.
Cobo™ 2015 年 7 月 7 日 下午 5:58 
Actully like stock but no airblast.
Laino001 2015 年 7 月 28 日 上午 4:56 
+15% air blast rate
-20% air blast cost
+10% damage
+100% fire cost (1 flame cost 2 ammo)
Spoopy Chicken 2015 年 11 月 13 日 下午 7:26 
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
最后由 Spoopy Chicken 编辑于; 2015 年 11 月 14 日 下午 7:23
Always Sunny in Estrodialia 2016 年 1 月 11 日 上午 7:46 
引用自 rafa amrullah 2
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
Wayy wayyy wayyy WAYY TOO many stats.
Always Sunny in Estrodialia 2016 年 1 月 11 日 上午 7:52 
Airblast will launch up the user (Similiar to airblast from an enemy)
-50% airblast cost
-25% afterburn damage
Weapon deploys 33% slower
Culted 2016 年 3 月 6 日 下午 2:00 
引用自 rafa amrullah 2
PLZ PICK ME
it took me 1 Hour to make this

Positive effects
+airblast afterburns the enemy
+airblast afterburns the enemy 200% longer than the fire
+when enemy is afterburned they're vision is a bit blurry
+airblast deals 500% of weapon damage (not afterburn damage actual damage)damage= 50-75
+can afterburn all enemies no matter what class or equipment thier using
+ammo regenerates while standing in water
+enemies hit will be knocked back (similar to an airblast but weaker push force)
+10% larger flame
+30% longer flame
+can fire when underwater

Negative effects
-cant afterburn enemies when enemy is in water
-50% damage while enemy is standing in water
+35% airblast cost
-15% damage
-50% afterburn duration
-20% afterburn damage
-25% weapon switch
-10 ammo per second while you're afterburned

Neutral effects
.when ammo is less than 100 ammo from other weapons will be drained to refil this weapon
( 1 bullet from secondary will be equal to 10 bullets on this weapon)
.fire is replaced with water
.afterburn is replaced with wet burn
Valve already made a rule about this; If there are too many stats, then they won't use them. So be more simpler, this is is TF2, not "plz pik me i wrkd so hard on this X("
Spoopy Chicken 2016 年 3 月 7 日 上午 1:38 
YES BECAUSE OF THIS ONE COMENT THAT SAYS plz pick me IVE GOTTEN STEAM FAMUS XDDD:steamhappy:
A guy with a guitar 2017 年 1 月 14 日 上午 8:37 


引用自 Laino001 SVK
+15% air blast rate
-20% air blast cost
+10% damage
+100% fire cost (1 flame cost 2 ammo)

i think that this is alot balanced then everythink else here. even tho it still is too OP
最后由 A guy with a guitar 编辑于; 2017 年 1 月 14 日 上午 8:37
Jessie (Rye McBread) 2017 年 1 月 17 日 下午 5:40 
+30% Flame Distance
+Larger Airblast Radius
-30% Flame Spread
-15% Overall Damage
Lambda 2017 年 1 月 19 日 上午 10:46 
Stats should either be stock or pulled straight from TFC, much like all of the other TFC inspired weapons. :)
Thomas Tinkerton 2017 年 9 月 6 日 下午 7:35 
+50% reach
-25% damage
+50% afterburntime/damage
-15 airblast cost
+25% airblast force
Unuiqe fire animation, lit gasoline fired instead of flame.
♦Blubully94♦ 2018 年 8 月 15 日 下午 8:41 
It would be cool for this to have the stock stats, but swap the airblast with the grenade from TFC
Hsmeilop 2019 年 3 月 27 日 上午 2:32 
+Alt-fire reverses the afterburn effect to burning teammates (instead of losing life from afterburn, they get health)
+afterburns can gain health (5hp per second)
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