安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Hotchkiss mg and 13.2 mm aa cost the same in mp and cp, while aa is better in every regard, even in "mag" size. I would decrease static mg price a bit, maybe by 10 and increase aa price by 20.
20 mm oerlikon and 37mm aa cost same cp as hmg and 13.2 mm (the weapons itselves, not counting crew).
Heavy 75mm aa/at gun has only 10 cp cost.
75 mm cannon costs more cp than 105 mm one, 15 vs 10.
105 and 155 mm guns have same reload speed.
Ft 31, costs kinda a lot (155mp) for a tank that only has mg and 8 km ph, when there is amr tank that is cheaper, has better mg and outranges at rifles.
Vehs like amr, ft 17 and panhard have same timers and shared cooldown, imo they should have individual cooldowns (longer than current 10 second one) to create an incentive to buy worse vehs, atm if you want to win, there is no reason to buy amr and ft 17 for example, since panhard is faster, more armored and has better gun and the difference in cost is negligible. Same for renault r35, r39, hotchkiss h 39 (same timer group) and renault m 39, somua s 35 (same timer group).
In general cooldown timers of better vehicles should be increased, currently most of them are just 10 seconds long.
I don't know how to change game engine as frontline game mode has juts ONE settings.
But you may use additional mod for year you want:
Front Line 1939 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908762874
Front Line 1940 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908763555
Front Line 1941 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908764474
Front Line 1942 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908765153
Front Line 1943 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908765827
Front Line 1944 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908766507
Front Line 1945 => http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=908767135
1939
1940-1941
1942-1943
1944-1945
It is not possible to have 1940 and 1941 infantry settings at current moment.
Пантера имеет лобовую броню 80мм под углом в 55град.
Приведенная броня танка Пантера равна 139мм = 80мм / COS(55град).
Пробиваемость орудия Т-34/85 приведена ниже в таблице:
Вывод:
Т-34/85 может пробить Пантеру в лоб только на дистанции
-до 100м (10 игровых метров) снарядом AP.
-до 500м (45 игровых метров) снарядом APCR.
Поясните, что нужно здесь изменить?
France infantry (PTR)
=> have CP cost 0 - I would give them CP cost: 6
=> have rocket launcher - I would rename them to "AT infantry"
France armored vehicle (AMD-35 Panhard 178)
=> have speed 72 - I would change speed to 38. To make it like commonwealth "Daimler AC mk.II". If i compare that to wiki stats Daimler - 80 km/h (game speed 38), Panhard - 72 km/h (game speed 72).
Also is there any public repo for this mod or is it private project?