安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Fully untrue. It is not mod feature.
You may have same issue in the vanilla MoW:AS2 game.
Read here:
https://psteamcommunity.yuanyoumao.com/app/244450/discussions/0/357286119102516065/
When new units enter the field, they split among players. That is normal.
The "new behavior" that we are experiencing is that when new infantry enter the field ALL the units on the field get re-split among the players. Infantry that has been on the field for 30 minutes gets reallocated among the players when a new group of infantry steps onto the field.
For additional information, this issue is definitely present in the Skirmish modes, we tried Iwo Jima and one of the German maps (I forget the name, but the one where you have to start by crossing a bridge). When we did that game mode where there's two rounds attack/defense (Frontline?) we all had our own unique unit pools and everything was fine.
If you would like, I'd be happy to go online with you to test out and show you more specifically the behaviors that we are experiencing.
Again, your mod is great and my friends and I have had quite a lot of fun in it, I've recommended it to a few other friends of mine as well. :)
https://clips.twitch.tv/SuaveAnimatedTurtleUnSane Here's another clip showing a similar event, this one also shows a weird issue that sometimes happens where new units would rush towards the center of the map.
Is it possible that there is some flag that is supposed to get set when a unit arrives on the battlefield to say that it is no longer a reinforcement?
Thanks again! :D