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Developer Suggested Stats:
+100% extra damage against buildings
+Hold attack to charge a swing, charged swings deal more damage and knock-back targets based on the length or time charged.
+Charged swings can destroy sappers
-Player is slowed while charging attack
-30% slower attack rate
-No random critical hits [/quote]
I like the stats, but i would change a few things. For one, a 15% slower move speed, but move speed is increased with number amount of damage (think building destroying baby faces blaster). You can also repair buildings and get the boost (up to ten percent). if you kill somebody without a charge swing, you lose 10% of the bar. Also, a 10% chance of slowing a target down on hit( increasing with the charge swing). To complicated?
Yeah, it's a little complicated as well as the fact that it's a heavy hammer so you wouldn't need to gain any speed from it.
Can destroy enemy sappers
-50% slower firing speed
-75% charge duration penalty
-25% slower movement speed while deployed
-50% knockback on wearer
+100% damage to buildings
Charged swings deal damage around the wearer
Can destroy sappers
-25% damage against players
-30% slower movement speed, when deployed
Charged attacks slow down player, after swinging
Charged swings deal explosive damage (From the shockwave)
Charged swings destroy enemy sappers
Stuns player depending on amount of time spent charging
+50% damage against players
-50% movement speed when deployed
-40% attack speed
+25% damage
+can remove sappers
+35% damage to buildings
-15% speed
soooo, basically you want it to one hit kill every class?......
can remove sappers
100+ damage to building
+40 damage
-25 movement speed
when you charge its have a little chance you start to be slower in 10% from your normal speed
entil you start get damage and your HP is under 25