Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
krn. 2015 年 7 月 2 日 上午 9:53
[Bug} Mod won't appear even though I have got it in my mod load list?
Put it in my game for my DX11 world and the HUD, oval black-space (?), and reflection don't appear. Basically the whole mod isn't working. I have tried moving the mod to the top of my load order, reloaded: still nothing. The game is regestering that the mod is in the world as I get the '/helmet' message pops up when I load the world and all of the '/helmet <ladidah>' also work as it tells me it has made changes. I have my fov on 90 and i have tried '/helmet for fov [90]' and still it doesn't appear. I have had the mod for a while now and used it extensivlly in DX9 but had to drop it since DX11, I finally put it back into my DX11 world and it doesn't load. Solutions??
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Digi  [开发者] 2015 年 7 月 2 日 上午 10:15 
Maybe you turned it off for yourself ? Try /helmet on

Also, the 'for fov' command is without any brackets or special characters, you can also just type it without a number and it'll use your current FOV :P
最后由 Digi 编辑于; 2015 年 7 月 2 日 上午 10:16
krn. 2015 年 7 月 2 日 上午 10:22 
I have tried turning it on and off (and back on againxD) and thank you for the tip about the fov thing. I'm about to try a new DX11 world with the mod and see what happens :)
krn. 2015 年 7 月 2 日 上午 10:39 
hmmm went back to preveous world and tried /helmet on again and the HUD appeared but still no reflection or black oval space
Digi  [开发者] 2015 年 7 月 3 日 上午 3:10 
The oval thing is more transparent on DX11 (as is the HUD), it's not obvious at the first look, if the HUD is showing up then the vignette should be there too... unless it's hidden by its FOV value, which is why I'm letting players set the FOV for HUD and vignette themselves xD
krn. 2015 年 7 月 3 日 上午 8:28 
xD It's prebelly me being retarded but thanks for trying!
krn. 2015 年 7 月 3 日 上午 8:28 
wow ♥♥♥♥♥♥-d is blocked hmmmm
krn. 2015 年 7 月 3 日 上午 8:28 
fuuuuuuuuuuuu
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