Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
993 条留言
George William Frederick 10 月 1 日 上午 7:05 
If you use /helmet hud off you can still at least get the glass element of the mod. Its not ideal but its better than nothing.
lechkingofdead 9 月 10 日 下午 2:27 
unless it is being worked on at lest to update. i would like to know
lechkingofdead 9 月 10 日 下午 2:26 
it pains me to see this mods dead. i REALLY love it i do. its like the one fragging mod i will use to earths end but given the recent update i just have to drop sense its not gonna supply the enviro hazards i need.
Lucid Fever 8 月 30 日 下午 11:20 
are we able to disable edge blur?
Ephysona 6 月 1 日 上午 10:10 
fwiw, I don't think the projector welding bug is an issue anymore. At least not for me. I've been welding lots of projectors, never once had to remove my helmet.
Aircoolbro21 3 月 11 日 上午 6:06 
not sure why but the camera seems like its clipping into the hud or the hud seems like its clipping out of bounds and hasnt been updated since 2020, that and other mod compatibility issues means i sadly wont be using it, anyone got any alternatives? i like the vanilla HUD but id like something more immersive
🕊 Peace&Death ⚰ 1 月 5 日 上午 11:58 
Does anyone know how to disable the vanilla HUD, which is overlaid on top of HUD from the mod?
Kolljak 2024 年 7 月 11 日 上午 9:23 
I am not seeing the helmet config being made in %Appdata% anymore. its just missing.
lechkingofdead 2024 年 5 月 14 日 上午 10:48 
for thoes feeling about the hud get a hotbar only mod to have only ya hotbar and other useful mods active even when ya got this one.
Pomaranczowy Toster 2024 年 5 月 10 日 上午 7:10 
Maybe I'm, doing sth wrong, but beacon names are very blurry and not readable.
Mr. Higsby 2024 年 4 月 9 日 下午 9:18 
can we change whats displayed on the LCD somehow?
ape and ill 2024 年 1 月 3 日 下午 4:21 
This is a stellar mod, however it misses a lot a simple, but crucial feature: extensibility.
0)Settings like saturation, light, etc. Sometimes HUD is overshadowed by ingame effects
1)Need a framework to add information to the screens/add more screens
2)Need a way to display some crucial info like block selection
This is very easy. Next step would be modelling the HUD to display all the important information, so the player can play the game without vanilla HUD, it would introduce immense feeling of realism and immersion
Iranian missile enjoyer 2023 年 10 月 24 日 下午 8:28 
Hi Digi, amazing work, but is there a way I can use only the 3D artificial horizon? You're the only one to have improved it upon the vanilla one, which is totally disorientating to me. Honestly you could make it a standalone mod itself and it would be popular
Wildust 2023 年 8 月 29 日 上午 4:43 
Hello, i love it ! Nice immersion. I wonder if there's something i could change in the config files to dim the visor as it was a bit smoke ?
I would like to obscure the sparks when wielding and drilling.
BTRFLY-EFFECT 2023 年 5 月 2 日 上午 6:50 
Someone needs to lemme in on if this ever is revived or revisisted, that or something similiar to ole magistrs.. good days, and very good mod for long playthroughs.
Eternus_Nox 2023 年 4 月 12 日 上午 8:04 
Ahh, well then. Kind of sucks to hear this was neglected. It is a very unique mod that makes the HUD more realistic and diegetic to the game's overall theme. And sort of removes the HUD that is always there even when the helmet is open like the characters aren't really human at all but more like cyborgs or augmented humans. Would love to see this mod some day get revived and improved upon. Since it takes a very good twist on the HUD element as well. Making it feel more interactive with your suit's condition with the on-screen HUD showing when the helmet is closed and when it opens all you have is that screen to provide what information it can possibly give. Out of every HUD mod this is by far the most unique in how it turns something 2D into feeling like its part of the suit by nature.
Digi  [作者] 2023 年 4 月 11 日 下午 5:49 
The pixelation is the way this game makes entities semi-transparent, it's not the best way to do GUI stuff right now because this mod is very old (and neglected xD) but it should also not be noticeable if you run the game at your native monitor resolution. You'll also see this same behavior on projectors btw.
There's probably a way to turn the GPS popup off entirely if you wish, in the config.
Eternus_Nox 2023 年 4 月 11 日 上午 5:44 
So I don't know how to fix this at all. But when I look at GPS markers the text box becomes sort of transparent (where it sort of pixelates itself and leaves a mesh like look). And it is really annoying but I don't know how to fix it at all.
Darian Stephens 2022 年 12 月 17 日 下午 12:40 
It's not a feature, just an artifact of how this works.
Something about glass-type materials no longer able to be emissive, I think?
Albert Newton 2022 年 12 月 17 日 上午 11:33 
Is it possible to turn off the feature that makes the indicators go black when you look at the sun?
Bisquit 2022 年 12 月 11 日 上午 2:40 
everyone, use this mod with the minimalist hud mod, they work together pretty well
flamingtext 2022 年 11 月 5 日 下午 7:27 
also do please make the gps's easier to read
flamingtext 2022 年 11 月 5 日 下午 6:43 
yo could you add a chat to it?
ZEN_2255 2022 年 10 月 22 日 上午 12:31 
The mod is very interesting,adds atmospheric but there are 2 problems. 1 not readable markers at medium and large angle of view. And 2 also at a smaller angle of view than 110 degrees start problems with the interface, izchezaniya hooda for the boundary of the screen.
Sımσn 2022 年 8 月 24 日 下午 3:37 
I'd love to see a rework of this adapting the (new) SE hud :)
Digi  [作者] 2022 年 8 月 23 日 上午 9:15 
Ah I see, well it would be pretty messy to override client preferences, especially since those are there not just for preference but for compatibility too, with resolutions and FOVs and etc.
So there won't be a server config xD
echoAwoo (死体) 2022 年 8 月 22 日 下午 7:36 
Pardon, I excluded that I was trying to do these config changes as the default config for everyone on a server. I can't find any config files on the server, just client side
Digi  [作者] 2022 年 8 月 22 日 上午 12:16 
There's already a config to move them yes, see description :P
echoAwoo (死体) 2022 年 8 月 21 日 下午 2:54 
Since the tools layering isn't a likely fix, could you shift the default helmet UI elements (the bars and icons for health, inventory, energy, o2, h2, etc.) to the top of the visor so the right side elements aren't occluded by weapons and tools ? The LCD panel could probably work well up there as well

Additionally, maybe a flag in the config to let people shift them around as they desire ?
xXPinkFloyd92Xx 2022 年 6 月 21 日 上午 10:01 
Can you maybe add water drops to the helmet when it is raining?
Digi  [作者] 2022 年 3 月 14 日 下午 11:33 
Not an easy one, it requires re-doing the HUD elements as billboards and also putting them closer to the camera, the main problem is config compatibility with the position and scale of the existing grid-based HUD elements, it requires doing (more) magic numbers xD
♥♥♥♥♥♥♥♥♥♥♥ 2022 年 3 月 7 日 下午 2:24 
Is there a fix for tools layering over the helmet hud when I am holding a tool out?
Darian Stephens 2022 年 2 月 22 日 下午 7:37 
It's explicitly mentioned in the config, you'll need to find the file and change the setting.
<†>Baigle1<†>™ 2022 年 2 月 22 日 上午 1:41 
Hi, is there a way to reduce or remove the delay for the helmet view to follow the camera? It acts more bubbly than the planted, pressurized suit feeling I would like it to have.

Thanks :steamhappy:
Noble_MMXXV 2021 年 11 月 16 日 上午 9:29 
Question: Great Mod! Having issue with clarity of Popup info. It's opacity is low, and text is blurry. Is there some way to adjust it? (Not seeing it in the advanced settings)
McCloud Jr 2021 年 8 月 18 日 下午 12:15 
@TheGarthB unless something is blocking it. Daily Needs has its own HUD which is located in by default in the top right corner.

though i could be completely wrong
TheGarthB 2021 年 8 月 18 日 上午 3:46 
Awesome Mod, but can u make an option for Daily needs? or is there a way to get them?
Bradyscott08 2021 年 7 月 30 日 下午 4:01 
i like this but i would like a toolbar
showing what i have in slots 1-9
Stubkan 2021 年 3 月 2 日 上午 5:52 
I have the same problem as Bananarama, the tools I hold up render over the oxygen and hydrogen bars, blocking them. Anyone fixed this or know why it does this?
Planewalker 2021 年 1 月 23 日 上午 9:39 
This mod & space got real + milkyway skybox will always be the best 3 for me. =)

Thank you Digi.
Dentist [2 RANG] 2020 年 12 月 28 日 下午 1:23 
can you add support for the survival mod?
Mr.Kat 2020 年 10 月 3 日 下午 6:59 
Would it be possible to put the Hud Ui on the Same level as the Save game text so the helmet Ui isn't blocked by your hands and tools? Plz and thx.
Digi  [作者] 2020 年 8 月 22 日 上午 12:22 
@sabertooth
Yeah it's fine :P
SaberTooth 2020 年 8 月 21 日 上午 8:02 
hey Digi it would be alright if i use this for a SE short film im doing right? i will put info and special thanks in the credits
Digi  [作者] 2020 年 8 月 16 日 上午 8:43 
There is a setting for that for all the elements, look at the HudMode setting on Display (and set it to 0 to be shown in any hud mode)
BSOD 2020 年 8 月 16 日 上午 8:35 
like this mod but I want the LCD at the bottom to show even if I have the HUD on. can you make a setting for that?
Digi  [作者] 2020 年 7 月 29 日 上午 7:23 
Yes it's pretty old, still uses glass which can't be recolored via code xD

Lack of ore markers is because there's no way for me to access them, whitelist is a mess in SE.
And scanning voxels manually for ore is kinda the only option, but needs a lot of work to do fast enough so it doesn't cripple performance.
TwinIndifferent 2020 年 7 月 29 日 上午 5:59 
Everything is fine exept for one problem - no marker for ore scanners. Also lack of toolbar alternative and inability to recolor HUD parts a bit frustruating.
Pimpek 2020 年 7 月 20 日 上午 11:50 
so once i have my tools out, it blocks the information on the right side completly. i cant see h² or oxygen anymore.
and i would like to increase the saturation of the hud some more. is there a way to do it?
Digi  [作者] 2020 年 6 月 14 日 下午 11:50 
No, it's a client config and there's no option to enforce anything.