Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Dr Fraud 2015 年 12 月 16 日 下午 1:40
Application error
Since the Dec16 update I've been getting Application Errors only when this mod is loaded.

2015-12-17 08:32:48.998 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Blocks.MySensorBlock.UpdateAfterSimulation10()
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass2.<Run>b__1()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.RunInternal(String[] args)
at SpaceEngineers.MyProgram.Main(String[] args)
2015-12-17 08:32:48.999 - Thread: 1 -> Hiding window
2015-12-17 08:32:49.336 - Thread: 1 -> Hiding window done
2015-12-17 08:32:49.336 - Thread: 1 -> Showing message
2015-12-17 08:32:49.350 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2015-12-17 08:32:49.350 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
2015-12-17 08:32:49.350 - Thread: 1 -> ERROR: branch name cannot be resolved, services=
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Dr Fraud 2015 年 12 月 16 日 下午 1:52 
Tested and repeated crash with this as Only mod in a new world (Moon).
Digi  [开发者] 2015 年 12 月 16 日 下午 8:20 
Well, this one I can't find the actual cause, all I know is that if you set a sensor to detect smallships it just crashes, beyond that I have no idea why.

This did start to happen after I made the helmet create physics then disable it because of that spider issue, so I'm at an impasse here xD

And I can't prevent it from crashing by ignoring the error either because it happens in the game's code.

I guess I'll revert the spider fix until devs fix that themselves as I've reported it to them.
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