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But this sounds like a new issue with the camera itself that would happen even without that HUD dampening, I'll look into what's going on...
If I were to ignore instant movements it would do the exact issue you've explained in the first sentence.
I thought you could create a check specifically for this case, such as only during walking on a ground and not crashing into a wall. The slight bump when walking through the sliding doors corridor for example becomes much more prominent with the HUD on, that's a pity nothing can be done about it.
And disabling the delayedrotation doesn't seem to help, that means the camera matrix is broken, the game reports it delayed for some reason...
I did a lot of code moving around so there might be new issues, if you find any please let me know.
You should set that DelayedRotation back to something not 0 (it's 0.5 default) unless you really like the HUD being 100% rigid xD