安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Also you have to think about the turn and elevation to plan the best form of defence/attack from your ship to others, so it's not just "place and forget" but you need a concept, which is far more interesting and catching.
I think, the small anti-Rocket tower should lose it's turnlimit, but not the elevation.
The rest shoul be kind of tiered, so the bigger the guns, the smaller the turn starting from 100° to (maybe) 180-200.
Even creations of imagination need a little Reality to really bring fun into a game ;D
Just my 2 cents
D45
Maybe some tweaks to the balancing but overall they are fine.
Regarding their purpose, in some tests I did, the anti missle turret did not perform very well in its purpose to shoot down missles. But on the other hand all other turrets, also extremely fast shooting ones, were not able to do it reliable. The problem seemed to be the turret AI which sometimes takes too long to target and shoot at something.
Thank you very much for your works and efforts you put into these turrets. I really enjoy using them.