安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








If you do plan on making a capital cannon, I will be first in line to try it.
Ah, but what about the 6km long star dreadnaught I am building.... most player's battleships would look like frigates and corvettes next to it
In fact, that the Turrets now have a nearly straight look, they could be like the updated Versions from Mk1 to Mk3.
So that you just need something like a byname to this product line, like "Gryphon" or sth,. like that to stay clear with the line.
The next Cannons could be named another line and continue that in Mk1-Mkx etc
For example the guns on Battleship Iowa were "16 inch ( or 406mm ) 50-caliber Mark 7 Naval guns".
It's predecessors the South Dakota class were armed with "16 inch, 45-caliber Mark 6 Naval guns".
- 16 Inch or 406mm is how wide the barrels are ( on the inside ) and is the main way to tell how heavy and destructive the weapon is. This should ideally match the diameter size of the ammo models you use to load the guns with if you want to be very accurate.
- 50 or 45 caliber is how long the barrels are ( 50x406 = gives us 20.3 meters for the Iowa guns ). This is sometimes skipped over when naming the guns, but longer barrels will improve accuracy or effective range of the weapon, so it can be a useful way to tell a short and long range version of same weapon apart.