Homeworld Remastered Collection

Homeworld Remastered Collection

Complex EVO [HW Remastered]
Sir_Stark 2018 年 7 月 26 日 上午 3:55
Access Violation on First time opening
Greetings,

I tried opening the game without mods first, and then with nothing but the Complex mod, but I still got the Access violation CTD. Here's the log:
Thu Jul 26 12:43:45 2018
Version 2.1, Build Number 31, Changelist Number 1237961
Loaded Archive: 'Homeworld2.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHomeworld2.big'
Loaded Archive: 'HW1Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW1Ships.big'
Loaded Archive: 'HW2Ships.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHW2Ships.big'
Loaded Archive: 'HWBackgrounds.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateHWBackgrounds.big'
UTIL -- filepath failure, path doesn't exists 'C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data\locale\English'
Loaded Archive: 'English.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglish.big'
Failed to Load Archive '..\..\DATAUPDATES\Compatibility.big'
Loaded Archive: '76561197995887737\398406822\Complex132.big'
Loaded Archive: '76561197995887737\398406822\English.big'
Uing ..profiles\ for profiles folder
UTIL -- filepath failure, missing alias 'PLAYER:PLAYERCFG.lua'
LUA 'data:ui/camera.lua' -- parameter: attempt to index global `Options' (a nil value)
stack traceback:
1: function `GetOptionValueUI' at line 3824 [string ""]
2: main of string "" at line 2
Changing from a 32 bit colour depth in winNT (6.2 build 9200),
Display: (0, 0, 1920, 1080) - (0, 0)
Switching to a 1920x1080 32bit mode
GL Info: 4.5 - 4.5.0 NVIDIA 372.90
GL Vendor: NVIDIA Corporation
GL Renderer: GeForce 940MX/PCIe/SSE2
GL Part ID: 940
GL Part EX: MX/PCIe/SSE2
Loaded Archive: 'EnglishSpeech.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateEnglishSpeech.big'
Loaded Archive: 'Music.big'
Failed to Load Archive '..\..\DATAUPDATES\UpdateMusic.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
SOUND -- created destination [ dxa streamer ], handle [ 0 ] with [ 8 ] channels created
SOUND -- created destination [ dxaudio ], handle [ 1 ] with [ 48 ] channels created
Build name:
Data path : C:\Program Files (x86)\Steam\steamapps\common\Homeworld\HomeworldRM\data
Font Load: data:UI\Font\Blender.rcf, 1920,1080
Font Attr: 14, Biu
UTIL -- filepath failure, missing alias 'PLAYER:PLAYERCFG.lua'
LUA 'DATA:\UI\NewUI\FEGameOptions.lua' -- parameter: attempt to index global `Options' (a nil value)
stack traceback:
1: function `GetOptionValueUI' at line 3824 [string ""]
2: main of string "" at line 2
3: function `dofilepath' [C]
4: main of string "" at line 4
UTIL -- filepath failure, missing alias 'PLAYER:PLAYERCFG.lua'
LUA 'DATA:\UI\NewUI\FEGameOptions.lua' -- parameter: attempt to index global `Options' (a nil value)
stack traceback:
1: function `GetOptionValueUI' at line 3824 [string ""]
2: main of string "" at line 4
3: function `dofilepath' [C]
4: main of string "" at line 6
Restoring video mode
Display: (0, 0, 100, 100) - (8, 31)


How should I fix it?
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beghins  [开发者] 2018 年 7 月 26 日 上午 5:38 
uhn, It's related to the new options I added for b/w or colored icons, and camera shake, the game doesn't find the line in your .cfg file in your profile dir.
Have you created a new profile? If yes try to reboot after the creation. Play with this then let me know how you fixed the issue, maybe I'll have to do an integration in 13.3 for this issue
Sir_Stark 2018 年 7 月 26 日 上午 7:44 
Nevermind, I think it was going automatically to classic, something like that - when I clicked HW Remastered in the mods window, and after that to launch with the mod, it worked - and just fine since then. Thanks though!
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