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Van_Bob
1.if i have many units especially if i have dockyard or space station, it is likely to crash at end of a missin
2. suggest to build and upgrade fusion related tech to get RU in the game, takes time but no stress on your res
3. mission 2 just build and first half of mission 3, just 3 Battleships fully upgraded with basic turrets can easily work it out
4. many bugs and exploits, the worst one is mission 3 that i quickly kill enemy Jug and saved 2nd ally's mothership, then game is stuck there without the optional mission coming out, repeating animation over and over
they making their own game, Era one, so this mod is over as i know
Do you actually expect players to be fine with watching the mothership cover a 20km+ distance whilst it travels at a measly 3-4km/h so it 'stays stealthy'? Because if so, you guys are deranged.
The AI was actually challenging in skirmish at one point, but for AT LEAST the last year its been the complete opposite. No matter the difficulty setting, the AI now just sits at their starting location and launches ONLY small, easily defeated waves. I'd go as far to say that the AI is broken.
any help ? lol
We need an option to get rid of roller mines, atomic boms, and H-bombs etc.
we released today the development update for Era One.
https://youtu.be/KQSxYwdvc40?si=4VofqhgGXVKaekSX
Thank You.
Beghins
They are only intended for the final mission and the race has been discontinued.
I advise you to exclude them from multiplayer games as well, as they could create imbalances or even errors.
The Complex Team is currently working on another project, so there will be no improvements or additions to the Keepers.
An hour in of just hiding my fleet and raiding I finally push out end game units which get floored because the economies are so mismatched and the range of some of the other factions weapons is beyond my sensor range. Plus there is no way to control relics.